/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2005 Robert Osfield 
 *
 * This library is open source and may be redistributed and/or modified under  
 * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or 
 * (at your option) any later version.  The full license is in LICENSE file
 * included with this distribution, and on the openscenegraph.org website.
 * 
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the 
 * OpenSceneGraph Public License for more details.
*/
//osgIntrospection - Copyright (C) 2005 Marco Jez

#ifndef OSGINTROSPECTION_CUSTOMATTRIBUTEPROVIDER_
#define OSGINTROSPECTION_CUSTOMATTRIBUTEPROVIDER_

#include <osgIntrospection/Export>
#include <osgIntrospection/CustomAttribute>

#include <vector>
#include <typeinfo>

namespace osgIntrospection
{

    // forward declarations
    class Type;
    class CustomAttribute;
    class CustomAttributeProvider;

    // vector of attributes
    typedef std::vector<const CustomAttribute* > CustomAttributeList;

    // vector of attribute providers
    typedef std::vector<const CustomAttributeProvider *> CustomAttributeProviderList;


    /// This is the base class for custom attribute providers, that is objects
    /// that can be assigned a list of custom attributes. Methods defined in
    /// this class provide the means for adding, retrieving and searching for
    /// attributes.
    class OSGINTROSPECTION_EXPORT CustomAttributeProvider
    {
    public:
        /// Returns the const list of custom attributes.
        inline const CustomAttributeList& getCustomAttributes() const
        {
            return attribs_;
        }

        /// Returns the list of custom attributes.
        inline CustomAttributeList& getCustomAttributes() 
        {
            return attribs_;
        }

        /// Adds a new attribute to the list.
        inline CustomAttributeProvider *addAttribute(const CustomAttribute* attr)
        {
            attribs_.push_back(attr);
            return this;
        }

        /// Returns whether at least one attribute of the given type is
        /// present in the attribute list. If the inherit parameter is
        /// set to true, the search is forwarded to base types.
        bool isDefined(const Type& type, bool inherit) const;

        /// Returns whether at least one attribute of the given type is
        /// present in the attribute list. If the inherit parameter is
        /// set to true, the search is forwarded to base types.
        /// [template version]
        template<typename T> inline bool isDefined(bool inherit) const
        {
            for (CustomAttributeList::const_iterator i=attribs_.begin(); i!=attribs_.end(); ++i)
                if (typeid(**i) == typeid(T)) return true;
            if (inherit)
            {
                CustomAttributeProviderList providers;
                getInheritedProviders(providers);
                for (CustomAttributeProviderList::const_iterator i=providers.begin(); i!=providers.end(); ++i)
                {
                    if ((*i)->isDefined<T>(true)) return true;
                }
            }
            return false;
        }

        /// Searchs for an attribute of the given type and returns a pointer
        /// to it if found, a null pointer otherwise. If the inherit parameter
        /// is set to true, the search is forwarded to base types.
        const CustomAttribute* getAttribute(const Type& type, bool inherit) const;

        /// Searchs for an attribute of the given type and returns a pointer
        /// to it if found, a null pointer otherwise. If the inherit parameter
        /// is set to true, the search is forwarded to base types.
        /// [template version]
        template<typename T> inline const T *getAttribute(bool inherit) const
        {
            for (CustomAttributeList::const_iterator i=attribs_.begin(); i!=attribs_.end(); ++i)
                if (typeid(**i) == typeid(T)) return static_cast<const T *>(*i);
            if (inherit)
            {
                CustomAttributeProviderList providers;
                getInheritedProviders(providers);
                for (CustomAttributeProviderList::const_iterator i=providers.begin(); i!=providers.end(); ++i)
                {
                    const T *ca = (*i)->getAttribute<T>(true);
                    if (ca) return ca;
                }
            }
            return 0;
        }

    protected:
        virtual void getInheritedProviders(CustomAttributeProviderList& providers) const = 0;
        virtual ~CustomAttributeProvider() {}

    private:
        CustomAttributeList attribs_;
    };

}

#endif
