
Camera "Camera 1"
{
    RenderSurface "OSG/Producer Window"
    {
	     Visual  { SetSimple }
	     Screen 0;
	     WindowRect 240 200 512 512;
	     Border on;
    }
    Lens {
	    Perspective 45.0 45.0 1.0 1000.0;
    }
}

