ID |
Task Name |
Duration |
Start |
Finish |
Resource Names |
% Complete |
1 |
Management |
76 days |
February 26 |
June 11 |
All |
25% |
1.1 |
First Dev Snapshot Demo |
11 days |
February 26 |
March 12 |
All |
60% |
1.2 |
First Release |
42 days |
March 2 |
April 30 |
All |
25% |
1.3 |
Final Release |
33 days |
April 26 |
June 11 |
All |
0% |
2 |
Documentation |
76 days |
February 26 |
June 11 |
All |
50% |
2.1 |
Configuration Management Plan |
12 days |
February 26 |
March 13 |
All |
100% |
2.2 |
Coding Standards |
10 days |
February 26 |
March 10 |
All |
100% |
2.3 |
Test Specification Plan |
9 days |
May 1 |
May 11 |
All |
0% |
2.4 |
User Manual |
7 days |
June 1 |
June 11 |
All |
0% |
3 |
Administration |
15 days |
February 26 |
March 16 |
|
60% |
3.1 |
Setup CVS |
15 days |
February 26 |
March 16 |
|
60% |
4 |
Website |
58 days |
March 1 |
June 11 |
All |
35% |
4.1 |
Initial Content Setup |
3 days |
March 1 |
March 5 |
All |
50% |
4.2 |
Snapshot Screenshots |
9 days |
March 6 |
March 16 |
All |
40% |
4.3 |
First Release ScreenShots |
9 days |
May 1 |
May 11 |
All |
20% |
4.4 |
Final Release Screenshots |
7 days |
June 1 |
June11 |
All |
0% |
5 |
Network Engine Development |
66 days |
February 26 |
May 28 |
Onur |
15% |
5.1 |
Client Side Network Engine Dev. |
57 days |
February 26 |
May 15 |
Onur |
20% |
5.2 |
Server Side Network Engine Dev. |
66 days |
February 26 |
May 28 |
Onur |
10% |
6 |
Resource Production |
76 days |
February 26 |
June 11 |
Fırat,Abdulkerim |
34% |
6.1 |
Character Models |
35 days |
February 26 |
April 13 |
Abdulkerim |
30% |
6.2 |
Character Animations |
30 days |
March 12 |
April 20 |
Abdulkerim |
30% |
6.3 |
Models |
22 days |
March 12 |
April 10 |
Abdulkerim |
40% |
6.4 |
Texture |
38 days |
March 8 |
April 30 |
Fırat,Abdulkerim |
60% |
6.5 |
Map |
70 days |
March 5 |
June 11 |
Abdulkerim |
30% |
7 |
Graphics Engine Development |
76 days |
March 1 |
June 11 |
All |
15% |
7.1 |
Rendering |
73 days |
March 1 |
June 11 |
All |
20% |
7.2 |
Camera |
73 days |
March 1 |
June 11 |
Özgür |
10% |
8 |
Game Engine Development |
76 days |
February 26 |
June 11 |
All |
0% |
8.1 |
Client Side Game Engine Dev. |
76 days |
February 26 |
June 11 |
All |
7% |
8.1.a |
Input Handler |
35 days |
February 26 |
April 13 |
Onur,Özgür |
40% |
8.1.b |
Physics |
40 days |
February 26 |
April 20 |
Onur,Özgür |
10% |
8.1.c |
Interaction |
76 days |
February 26 |
June 11 |
Fırat,Abdulkerim |
0% |
8.1.d |
Event Handler |
76 days |
February 26 |
June 11 |
Fırat,Abdulkerim |
0% |
8.2 |
Server Side Game Engine Dev. |
76 days |
February 26 |
June 11 |
All |
0% |
9 |
GUI Development |
76 days |
February 26 |
June 11 |
All |
5% |
9.1 |
Game Main Menu GUI |
30 days |
March 12 |
April 20 |
Mehmet,Onur |
30% |
9.2 |
Options Menu GUI |
30 days |
March 12 |
April 20 |
Mehmet,Onur |
30% |
9.3 |
Team Management Menu GUI |
36 days |
March 12 |
April 30 |
Mehmet,Onur |
0% |
9.4 |
In Game Menu GUI |
66 days |
March 12 |
June 11 |
Mehmet,Fırat |
0% |
9.5 |
Chat GUI |
15 days |
February 26 |
March 12 |
Onur |
30% |
9.6 |
Game Pause Menu GUI |
15 days |
April 2 |
April 20 |
Mehmet,Fırat |
0% |
9.7 |
Help Menu GUI |
20 days |
May 15 |
June 11 |
Abdulkerim,Mehmet,Onur |
0% |
9.8 |
GUI-Game interaction development |
76 days |
February 26 |
June 11 |
All |
0% |
10 |
Testing |
30 days |
May 1 |
June 11 |
Fırat,Özgür,Mehmet |
0% |
10.1 |
Alpha Testing |
11 days |
May 1 |
May 15 |
Fırat,Özgür,Mehmet |
0% |
10.2 |
Beta Testing |
13 days |
May 21 |
June 6 |
Fırat,Özgür,Mehmet |
0% |
10.3 |
Debugging |
20 days |
May 15 |
June 11 |
Fırat,Özgür,Mehmet |
0% |
11 |
Game Data |
73 days |
March 1 |
June 11 |
All |
10% |
12 |
AI |
30 days |
May 1 |
June 6 |
Fırat,Mehmet |
0% |
13 |
Level Puzzles Implementation |
33 days |
April 17 |
May 30 |
Özgür,Fırat |
0% |
14 |
Puzzle Database Building |
33 days |
April 17 |
May 30 |
Özgür,Fırat |
0% |
15 |
Music |
57 days |
February 26 |
May 13 |
Fırat |
5% |
15 |
Sound |
57 days |
February 26 |
May 13 |
Fırat |
15% |
17 |
Chat Module Development |
15 days |
February 26 |
March 12 |
Onur |
30% |