CSphere(CWorld *world, float radius) | CSphere | |
CThing(CWorld *world) | CThing | |
Deserialize(void *dest) | CThing | [virtual] |
GetAngularVelocity() | CThing | [virtual] |
GetDensity() | CSphere | [virtual] |
GetLastEvent() | CThing | [virtual] |
GetMass() | CThing | [virtual] |
GetOrientation() | CThing | [virtual] |
GetPosition() | CThing | [virtual] |
GetVelocity() | CThing | [virtual] |
IsCollisionEnabled() | CThing | [virtual] |
IsDynamicsEnabled() | CThing | [virtual] |
Serialize(void *dest) | CThing | [virtual] |
SetAngularVelocity(const Vector3 &vel) | CThing | [virtual] |
SetCollisionEnabled(bool collision) | CThing | [virtual] |
SetDensity(float d) | CSphere | [virtual] |
SetDynamicsEnabled(bool dynamics) | CThing | [virtual] |
SetMass(float m) | CThing | [virtual] |
SetOrientation(const Quaternion &quaternion) | CThing | [virtual] |
SetPosition(const Vector3 &pos) | CThing | [virtual] |
SetVelocity(const Vector3 &vel) | CThing | [virtual] |
ShowGeometry(bool show) | CThing | |
Type() | CSphere | [virtual] |
~CSphere() | CSphere | |
~CThing() | CThing | [virtual] |