CSpirit(CWorld *world, float height, float radius, float climbheight, float maxclimbslope, float movespeed, float airspeedratio, float slidespeedratio) | CSpirit | |
CThing(CWorld *world) | CThing | |
Deserialize(void *dest) | CSpirit | [virtual] |
GetAngularVelocity() | CSpirit | [virtual] |
GetDensity() | CSpirit | [virtual] |
GetDirection() | CSpirit | |
GetLastEvent() | CThing | [virtual] |
GetMass() | CSpirit | [virtual] |
GetMoveFactors(float *forward, float *left) | CSpirit | |
GetOrientation() | CThing | [virtual] |
GetPosition() | CThing | [virtual] |
GetVelocity() | CSpirit | [virtual] |
IsCollisionEnabled() | CThing | [virtual] |
IsDynamicsEnabled() | CThing | [virtual] |
IsOnGround() | CSpirit | |
Jump(float speed) | CSpirit | |
Move(float forward, float left) | CSpirit | |
Serialize(void *dest) | CSpirit | [virtual] |
SetAngularVelocity(const Vector3 &vel) | CSpirit | [virtual] |
SetCollisionEnabled(bool collision) | CSpirit | [virtual] |
SetDensity(float m) | CSpirit | [virtual] |
SetDirection(const Vector3 &direction) | CSpirit | |
SetDynamicsEnabled(bool dynamics) | CSpirit | [virtual] |
SetMass(float m) | CSpirit | [virtual] |
SetOrientation(const Quaternion &orient) | CSpirit | [virtual] |
SetPosition(const Vector3 &pos) | CSpirit | [virtual] |
SetVelocity(const Vector3 &vel) | CSpirit | [virtual] |
ShowGeometry(bool show) | CSpirit | |
Stop() | CSpirit | |
Turn(float left_radians) | CSpirit | |
Type() | CSpirit | [virtual] |
~CSpirit() | CSpirit | |
~CThing() | CThing | [virtual] |