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BExtractor.h
1 //
2 // BExtractor.h : main header file for the B_EXTRACTOR application
3 //
4 // Copyright (c) 2001 Virtual Terrain Project
5 // Free for all uses, see license.txt for details.
6 //
7 
8 #if !defined(AFX_B_EXTRACTOR_H__5C7EF02F_1F80_11D3_8172_00A0C96173FD__INCLUDED_)
9 #define AFX_B_EXTRACTOR_H__5C7EF02F_1F80_11D3_8172_00A0C96173FD__INCLUDED_
10 
11 #if _MSC_VER >= 1000
12 #pragma once
13 #endif // _MSC_VER >= 1000
14 
15 #ifndef __AFXWIN_H__
16  #error include 'stdafx.h' before including this file for PCH
17 #endif
18 
19 #include "resource.h" // main symbols
20 
21 #define UTM_ERROR 6
22 
24 // CBExtractorApp:
25 // See BExtractor.cpp for the implementation of this class
26 //
27 
28 class CBExtractorApp : public CWinApp
29 {
30 public:
32 
33 // Overrides
34  // ClassWizard generated virtual function overrides
35  //{{AFX_VIRTUAL(CBExtractorApp)
36  public:
37  virtual BOOL InitInstance();
38  //}}AFX_VIRTUAL
39 
40 // Implementation
41 
42  //{{AFX_MSG(CBExtractorApp)
43  afx_msg void OnAppAbout();
44  // NOTE - the ClassWizard will add and remove member functions here.
45  // DO NOT EDIT what you see in these blocks of generated code !
46  //}}AFX_MSG
47  DECLARE_MESSAGE_MAP()
48 };
49 
50 
52 
53 //{{AFX_INSERT_LOCATION}}
54 // Microsoft Developer Studio will insert additional declarations immediately before the previous line.
55 
56 #endif // !defined(AFX_B_EXTRACTOR_H__5C7EF02F_1F80_11D3_8172_00A0C96173FD__INCLUDED_)