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TerrainSDK
vtlib
core
Contours.h
1
//
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// Contours.h
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//
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// Copyright (c) 2004-2009 Virtual Terrain Project
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// Free for all uses, see license.txt for details.
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//
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#ifndef CONTOURSH
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#define CONTOURSH
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#if SUPPORT_QUIKGRID
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#include "Terrain.h"
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class
SurfaceGrid;
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class
vtContourConverter
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{
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public
:
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vtContourConverter();
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~vtContourConverter();
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// There are two ways to use the converter:
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vtGeode
*Setup(
vtTerrain
*pTerr,
const
RGBf
&color,
float
fHeight);
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bool
Setup(
vtTerrain
*pTerr,
vtFeatureSetLineString
*fset);
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void
GenerateContour(
float
fAlt);
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void
GenerateContours(
float
fAInterval);
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void
Finish();
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void
Coord
(
float
x,
float
y,
bool
bStart);
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protected
:
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bool
SetupTerrain(
vtTerrain
*pTerr);
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void
Flush();
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SurfaceGrid *m_pGrid;
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vtTerrain
*m_pTerrain;
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vtHeightFieldGrid3d
*m_pHF;
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DRECT
m_ext;
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DPoint2
m_spacing;
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float
m_fAltitude;
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float
m_fHeight;
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DLine2
m_line;
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// These are used if building geometry directly
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vtGeode
*m_pGeode;
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vtGeomFactory
*m_pMF;
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// This is used if building line features
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vtFeatureSetLineString
*m_pLS;
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};
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// utility
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#endif // SUPPORT_QUIKGRID
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#endif // CONTOURSH
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