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FloodDialog.h
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//
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// FloodDialog.h
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//
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// Copyright (c) 2001 Virtual Terrain Project
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// Free for all uses, see license.txt for details.
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//
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#if !defined(AFX_FLOODDIALOG_H__A1B39CB6_5421_11D3_8196_009027076B56__INCLUDED_)
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#define AFX_FLOODDIALOG_H__A1B39CB6_5421_11D3_8196_009027076B56__INCLUDED_
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#if _MSC_VER > 1000
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#pragma once
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#endif // _MSC_VER > 1000
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// FloodDialog.h : header file
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//
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// CFloodDialog dialog
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class
CFloodDialog
:
public
CDialog
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{
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// Construction
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public
:
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CFloodDialog
(CWnd* pParent = NULL);
// standard constructor
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// Dialog Data
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//{{AFX_DATA(CFloodDialog)
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enum
{ IDD = IDD_PREFLOOD };
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int
m_iSelection;
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//}}AFX_DATA
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// Overrides
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// ClassWizard generated virtual function overrides
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//{{AFX_VIRTUAL(CFloodDialog)
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protected
:
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virtual
void
DoDataExchange(CDataExchange* pDX);
// DDX/DDV support
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//}}AFX_VIRTUAL
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// Implementation
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protected
:
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// Generated message map functions
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//{{AFX_MSG(CFloodDialog)
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// NOTE: the ClassWizard will add member functions here
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//}}AFX_MSG
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DECLARE_MESSAGE_MAP()
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};
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//{{AFX_INSERT_LOCATION}}
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// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
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#endif // !defined(AFX_FLOODDIALOG_H__A1B39CB6_5421_11D3_8196_009027076B56__INCLUDED_)
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