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Hawaii.h
1
//
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// Hawai'i.h
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//
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// The IslandTerrain class contains Hawaii-specific functionality and test code.
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//
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// Copyright (c) 2001-2011 Virtual Terrain Project
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// Free for all uses, see license.txt for details.
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#ifndef ISLANDH
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#define ISLANDH
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#include "vtlib/core/Terrain.h"
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// extents of the island landmass
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#define WEST_EXTENT -156.064270f
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#define EAST_EXTENT -154.8093872f
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#define SOUTH_EXTENT 18.9136925f
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#define NORTH_EXTENT 20.2712955f
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#define TRANS_XAxis FPoint3(1,0,0)
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#define TRANS_YAxis FPoint3(0,1,0)
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#define TRANS_ZAxis FPoint3(0,0,1)
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class
IslandTerrain
:
public
vtTerrain
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{
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public
:
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IslandTerrain
();
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// methods
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void
CreateCustomCulture
();
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// override for texture tests
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void
PaintDib
(
bool
progress_callback(
int
) = NULL);
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vtGeode
*make_test_cone();
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vtGeode
*make_red_cube();
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void
create_state_park();
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void
create_airports();
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void
create_telescopes();
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void
create_building_manually();
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void
do_test_code();
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void
create_airplanes(
float
fSpeed);
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void
create_airplane(
int
i,
float
fSpeed);
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vtStructureArray3d
*m_pSA;
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};
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enum
AirportCodes {ITO, KOA, MUE, UPP};
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class
PlaneEngine
:
public
vtEngine
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{
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public
:
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PlaneEngine
(
float
fSpeedExag, AirportCodes code);
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void
Eval
();
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void
SetHoop(
int
i);
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FPoint3
m_hoop_pos[10];
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float
m_hoop_speed[10];
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int
m_hoops;
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int
m_hoop;
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FPoint3
m_pos, m_dir;
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float
m_fSpeed;
// in meters/sec
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float
m_fSpeedExag;
// this many times normal speed
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float
m_fLastTime;
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};
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#endif // ISLANDH
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