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PlantingOptions.h
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#ifndef __PlantingOptions_h__
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#define __PlantingOptions_h__
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#include "
vtdata/MathTypes.h
"
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#include "vtdata/vtString.h"
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struct
PlantingOptions
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{
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int
m_iMode;
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int
m_iSpecies;
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float
m_fHeight;
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int
m_iVariance;
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float
m_fSpacing;
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};
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struct
VehicleOptions
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{
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RGBi
m_Color;
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vtString
m_Itemname;
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};
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struct
Camera3kOptions
//ADDED BY NcB
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{
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float
m_near;
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float
m_far;
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float
m_fov;
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};
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#endif // __PlantingOptions_h__
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