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VTBuilder
RoadLayer.h
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//
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// RoadLayer.h
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//
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// Copyright (c) 2001-2011 Virtual Terrain Project
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// Free for all uses, see license.txt for details.
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//
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#ifndef ROADLAYER_H
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#define ROADLAYER_H
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#include "Layer.h"
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#include "RoadMapEdit.h"
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class
vtRoadLayer
:
public
vtLayer
,
public
RoadMapEdit
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{
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public
:
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vtRoadLayer
();
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~
vtRoadLayer
();
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// implementation of vtLayer methods
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bool
GetExtent
(
DRECT
&rect);
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void
DrawLayer(wxDC *pDC,
vtScaledView
*pView);
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bool
TransformCoords
(
vtProjection
&proj);
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bool
OnSave(
bool
progress_callback(
int
) = NULL);
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bool
OnLoad();
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bool
AppendDataFrom
(
vtLayer
*pL);
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void
GetProjection
(
vtProjection
&proj);
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void
SetProjection
(
const
vtProjection
&proj);
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void
Offset
(
const
DPoint2
&p);
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void
GetPropertyText(wxString &strIn);
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void
OnLeftDown(
BuilderView
*pView,
UIContext
&ui);
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void
OnLeftUp(
BuilderView
*pView,
UIContext
&ui);
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void
OnRightUp(
BuilderView
*pView,
UIContext
&ui);
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void
OnLeftDoubleClick(
BuilderView
*pView,
UIContext
&ui);
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static
bool
GetDrawNodes() {
return
m_bDrawNodes; }
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static
void
SetDrawNodes(
bool
d) { m_bDrawNodes = d; }
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static
bool
GetShowDirection() {
return
m_bShowDirection; }
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static
void
SetShowDirection(
bool
d) { m_bShowDirection = d; }
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static
bool
GetDrawWidth() {
return
m_bDrawWidth; }
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static
void
SetDrawWidth(
bool
d) { m_bDrawWidth = d; }
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int
GetSelectedNodes();
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int
GetSelectedLinks();
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void
ToggleLinkDirection(
LinkEdit
*pLink);
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bool
SelectArea(
const
DRECT
&box,
bool
nodemode,
bool
crossSelect);
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void
DoClean();
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void
MoveSelectedNodes(
const
DPoint2
&offset);
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void
CarveRoadway(
class
vtElevLayer
*pElev,
float
margin);
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//edit a single node
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bool
EditNodeProperties(
BuilderView
*pView,
const
DPoint2
&point,
float
error,
DRECT
&bound);
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//edit a single road
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bool
EditLinkProperties(
const
DPoint2
&point,
float
error,
DRECT
&bound);
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//edit all selected nodes
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bool
EditNodesProperties(
BuilderView
*pView);
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//edit all selected roads
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bool
EditLinksProperties(
BuilderView
*pView);
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protected
:
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static
bool
m_bDrawNodes;
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static
bool
m_bShowDirection;
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static
bool
m_bDrawWidth;
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};
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#endif
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