This is the complete list of members for CStructureShadowsOSG, including all inherited members.
ComputeShadows() (defined in CStructureShadowsOSG) | CStructureShadowsOSG | |
CStructureShadowsOSG(bool bDepthShadow=false, bool bStructureOnStructureShadows=false) (defined in CStructureShadowsOSG) | CStructureShadowsOSG | |
ExcludeFromShadower(osg::Node *pNode, bool bExclude) (defined in CStructureShadowsOSG) | CStructureShadowsOSG | |
Initialise(osgUtil::SceneView *pSceneView, osg::Node *pStructures, osg::Node *pShadowed, const int iResolution, float fDarkness, int iTextureUnit, const FSphere &ShadowSphere) (defined in CStructureShadowsOSG) | CStructureShadowsOSG | |
IsExcludedFromShadower(osg::Node *pNode) (defined in CStructureShadowsOSG) | CStructureShadowsOSG | |
m_bDepthShadow (defined in CStructureShadowsOSG) | CStructureShadowsOSG | protected |
m_bStructureOnStructureShadows (defined in CStructureShadowsOSG) | CStructureShadowsOSG | protected |
m_bUsingLiveFrameBuffer (defined in CStructureShadowsOSG) | CStructureShadowsOSG | protected |
m_ExcludeFromShadower (defined in CStructureShadowsOSG) | CStructureShadowsOSG | protected |
m_fPolygonOffsetFactor (defined in CStructureShadowsOSG) | CStructureShadowsOSG | protected |
m_fPolygonOffsetUnits (defined in CStructureShadowsOSG) | CStructureShadowsOSG | protected |
m_fShadowDarkness (defined in CStructureShadowsOSG) | CStructureShadowsOSG | protected |
m_iCurrentResolution (defined in CStructureShadowsOSG) | CStructureShadowsOSG | protected |
m_iTargetResolution (defined in CStructureShadowsOSG) | CStructureShadowsOSG | protected |
m_pAmbientBias (defined in CStructureShadowsOSG) | CStructureShadowsOSG | protected |
m_pCameraNode (defined in CStructureShadowsOSG) | CStructureShadowsOSG | protected |
m_pMaterial (defined in CStructureShadowsOSG) | CStructureShadowsOSG | protected |
m_pPolygonOffset (defined in CStructureShadowsOSG) | CStructureShadowsOSG | protected |
m_pSceneView (defined in CStructureShadowsOSG) | CStructureShadowsOSG | protected |
m_pShadowed (defined in CStructureShadowsOSG) | CStructureShadowsOSG | protected |
m_pStructureTexGenNode (defined in CStructureShadowsOSG) | CStructureShadowsOSG | protectedstatic |
m_pTerrainTexGenNode (defined in CStructureShadowsOSG) | CStructureShadowsOSG | protected |
m_pTexture (defined in CStructureShadowsOSG) | CStructureShadowsOSG | protected |
m_pTop (defined in CStructureShadowsOSG) | CStructureShadowsOSG | protected |
m_ShadowSphere (defined in CStructureShadowsOSG) | CStructureShadowsOSG | protected |
m_SunDirection (defined in CStructureShadowsOSG) | CStructureShadowsOSG | protected |
SetPolygonOffset(float fFactor, float fUnits) (defined in CStructureShadowsOSG) | CStructureShadowsOSG | |
SetShadowDarkness(float fDarkness) (defined in CStructureShadowsOSG) | CStructureShadowsOSG | |
SetShadowSphere(const FSphere &ShadowSphere, bool bForceRedraw) (defined in CStructureShadowsOSG) | CStructureShadowsOSG | |
SetSunDirection(osg::Vec3 SunPosition) (defined in CStructureShadowsOSG) | CStructureShadowsOSG | |
~CStructureShadowsOSG() (defined in CStructureShadowsOSG) | CStructureShadowsOSG |