This is the complete list of members for CStructureShadowsOSG, including all inherited members.
| ComputeShadows() (defined in CStructureShadowsOSG) | CStructureShadowsOSG | |
| CStructureShadowsOSG(bool bDepthShadow=false, bool bStructureOnStructureShadows=false) (defined in CStructureShadowsOSG) | CStructureShadowsOSG | |
| ExcludeFromShadower(osg::Node *pNode, bool bExclude) (defined in CStructureShadowsOSG) | CStructureShadowsOSG | |
| Initialise(osgUtil::SceneView *pSceneView, osg::Node *pStructures, osg::Node *pShadowed, const int iResolution, float fDarkness, int iTextureUnit, const FSphere &ShadowSphere) (defined in CStructureShadowsOSG) | CStructureShadowsOSG | |
| IsExcludedFromShadower(osg::Node *pNode) (defined in CStructureShadowsOSG) | CStructureShadowsOSG | |
| m_bDepthShadow (defined in CStructureShadowsOSG) | CStructureShadowsOSG | protected |
| m_bStructureOnStructureShadows (defined in CStructureShadowsOSG) | CStructureShadowsOSG | protected |
| m_bUsingLiveFrameBuffer (defined in CStructureShadowsOSG) | CStructureShadowsOSG | protected |
| m_ExcludeFromShadower (defined in CStructureShadowsOSG) | CStructureShadowsOSG | protected |
| m_fPolygonOffsetFactor (defined in CStructureShadowsOSG) | CStructureShadowsOSG | protected |
| m_fPolygonOffsetUnits (defined in CStructureShadowsOSG) | CStructureShadowsOSG | protected |
| m_fShadowDarkness (defined in CStructureShadowsOSG) | CStructureShadowsOSG | protected |
| m_iCurrentResolution (defined in CStructureShadowsOSG) | CStructureShadowsOSG | protected |
| m_iTargetResolution (defined in CStructureShadowsOSG) | CStructureShadowsOSG | protected |
| m_pAmbientBias (defined in CStructureShadowsOSG) | CStructureShadowsOSG | protected |
| m_pCameraNode (defined in CStructureShadowsOSG) | CStructureShadowsOSG | protected |
| m_pMaterial (defined in CStructureShadowsOSG) | CStructureShadowsOSG | protected |
| m_pPolygonOffset (defined in CStructureShadowsOSG) | CStructureShadowsOSG | protected |
| m_pSceneView (defined in CStructureShadowsOSG) | CStructureShadowsOSG | protected |
| m_pShadowed (defined in CStructureShadowsOSG) | CStructureShadowsOSG | protected |
| m_pStructureTexGenNode (defined in CStructureShadowsOSG) | CStructureShadowsOSG | protectedstatic |
| m_pTerrainTexGenNode (defined in CStructureShadowsOSG) | CStructureShadowsOSG | protected |
| m_pTexture (defined in CStructureShadowsOSG) | CStructureShadowsOSG | protected |
| m_pTop (defined in CStructureShadowsOSG) | CStructureShadowsOSG | protected |
| m_ShadowSphere (defined in CStructureShadowsOSG) | CStructureShadowsOSG | protected |
| m_SunDirection (defined in CStructureShadowsOSG) | CStructureShadowsOSG | protected |
| SetPolygonOffset(float fFactor, float fUnits) (defined in CStructureShadowsOSG) | CStructureShadowsOSG | |
| SetShadowDarkness(float fDarkness) (defined in CStructureShadowsOSG) | CStructureShadowsOSG | |
| SetShadowSphere(const FSphere &ShadowSphere, bool bForceRedraw) (defined in CStructureShadowsOSG) | CStructureShadowsOSG | |
| SetSunDirection(osg::Vec3 SunPosition) (defined in CStructureShadowsOSG) | CStructureShadowsOSG | |
| ~CStructureShadowsOSG() (defined in CStructureShadowsOSG) | CStructureShadowsOSG |
1.8.4