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CStructureShadowsOSG Member List

This is the complete list of members for CStructureShadowsOSG, including all inherited members.

ComputeShadows() (defined in CStructureShadowsOSG)CStructureShadowsOSG
CStructureShadowsOSG(bool bDepthShadow=false, bool bStructureOnStructureShadows=false) (defined in CStructureShadowsOSG)CStructureShadowsOSG
ExcludeFromShadower(osg::Node *pNode, bool bExclude) (defined in CStructureShadowsOSG)CStructureShadowsOSG
Initialise(osgUtil::SceneView *pSceneView, osg::Node *pStructures, osg::Node *pShadowed, const int iResolution, float fDarkness, int iTextureUnit, const FSphere &ShadowSphere) (defined in CStructureShadowsOSG)CStructureShadowsOSG
IsExcludedFromShadower(osg::Node *pNode) (defined in CStructureShadowsOSG)CStructureShadowsOSG
m_bDepthShadow (defined in CStructureShadowsOSG)CStructureShadowsOSGprotected
m_bStructureOnStructureShadows (defined in CStructureShadowsOSG)CStructureShadowsOSGprotected
m_bUsingLiveFrameBuffer (defined in CStructureShadowsOSG)CStructureShadowsOSGprotected
m_ExcludeFromShadower (defined in CStructureShadowsOSG)CStructureShadowsOSGprotected
m_fPolygonOffsetFactor (defined in CStructureShadowsOSG)CStructureShadowsOSGprotected
m_fPolygonOffsetUnits (defined in CStructureShadowsOSG)CStructureShadowsOSGprotected
m_fShadowDarkness (defined in CStructureShadowsOSG)CStructureShadowsOSGprotected
m_iCurrentResolution (defined in CStructureShadowsOSG)CStructureShadowsOSGprotected
m_iTargetResolution (defined in CStructureShadowsOSG)CStructureShadowsOSGprotected
m_pAmbientBias (defined in CStructureShadowsOSG)CStructureShadowsOSGprotected
m_pCameraNode (defined in CStructureShadowsOSG)CStructureShadowsOSGprotected
m_pMaterial (defined in CStructureShadowsOSG)CStructureShadowsOSGprotected
m_pPolygonOffset (defined in CStructureShadowsOSG)CStructureShadowsOSGprotected
m_pSceneView (defined in CStructureShadowsOSG)CStructureShadowsOSGprotected
m_pShadowed (defined in CStructureShadowsOSG)CStructureShadowsOSGprotected
m_pStructureTexGenNode (defined in CStructureShadowsOSG)CStructureShadowsOSGprotectedstatic
m_pTerrainTexGenNode (defined in CStructureShadowsOSG)CStructureShadowsOSGprotected
m_pTexture (defined in CStructureShadowsOSG)CStructureShadowsOSGprotected
m_pTop (defined in CStructureShadowsOSG)CStructureShadowsOSGprotected
m_ShadowSphere (defined in CStructureShadowsOSG)CStructureShadowsOSGprotected
m_SunDirection (defined in CStructureShadowsOSG)CStructureShadowsOSGprotected
SetPolygonOffset(float fFactor, float fUnits) (defined in CStructureShadowsOSG)CStructureShadowsOSG
SetShadowDarkness(float fDarkness) (defined in CStructureShadowsOSG)CStructureShadowsOSG
SetShadowSphere(const FSphere &ShadowSphere, bool bForceRedraw) (defined in CStructureShadowsOSG)CStructureShadowsOSG
SetSunDirection(osg::Vec3 SunPosition) (defined in CStructureShadowsOSG)CStructureShadowsOSG
~CStructureShadowsOSG() (defined in CStructureShadowsOSG)CStructureShadowsOSG