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| ScenarioSelectDialog (wxWindow *parent, wxWindowID id, const wxString &title, const wxPoint &pos=wxDefaultPosition, const wxSize &size=wxDefaultSize, long style=wxDEFAULT_DIALOG_STYLE) |
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void | SetTerrain (vtTerrain *pTerrain) |
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virtual bool | TransferDataToWindow () |
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void | ActivateCurrent () |
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wxButton * | GetApply () |
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wxButton * | GetScenarioNext () |
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wxButton * | GetScenarioPrevious () |
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wxButton * | GetMovedownScenario () |
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wxButton * | GetMoveupScenario () |
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wxButton * | GetEditScenario () |
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wxButton * | GetDeleteScenario () |
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wxButton * | GetNewScenario () |
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wxListBox * | GetScenarioList () |
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| ScenarioSelectDlgBase (wxWindow *parent, wxWindowID id=wxID_ANY, const wxString &title=wxEmptyString, const wxPoint &pos=wxDefaultPosition, const wxSize &size=wxDefaultSize, long style=wxDEFAULT_DIALOG_STYLE|wxTAB_TRAVERSAL) |
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void | UpdateEnableState () |
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vtTerrain * | m_pTerrain |
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std::vector< ScenarioParams > | m_Scenarios |
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wxListBox * | m_scenario_list |
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wxButton * | m_new_scenario |
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wxButton * | m_delete_scenario |
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wxButton * | m_edit_scenario |
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wxButton * | m_moveup_scenario |
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wxButton * | m_movedown_scenario |
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wxButton * | m_scenario_previous |
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wxButton * | m_scenario_next |
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wxButton * | m_ok |
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wxButton * | m_cancel |
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wxButton * | m_apply |
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The documentation for this class was generated from the following files: