#include <VegGenOptions.h>
Public Attributes | |
float | m_fSampling |
float | m_fScarcity |
int | m_iSingleSpecies |
int | m_iSingleBiotype |
vtVegLayer * | m_pBiotypeLayer |
float | m_fFixedDensity |
vtVegLayer * | m_pDensityLayer |
float | m_fFixedSize |
float | m_fRandomFrom |
float | m_fRandomTo |
This structure stores a description of how vegetation should be generated.