#include <Content3d.h>
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osg::Node * | CreateNodeFromItemname (const char *itemname) |
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virtual vtItem * | NewItem () |
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void | ReleaseContents () |
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void | ReadXML (const char *filename) |
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void | WriteXML (const char *filename) const |
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void | Empty () |
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void | AddItem (vtItem *item) |
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void | RemoveItem (vtItem *item) |
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uint | NumItems () |
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vtItem * | GetItem (int i) |
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vtItem * | FindItemByName (const char *name) |
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vtItem * | FindItemByType (const char *type, const char *subtype) |
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vtString | GetFilename () |
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Subclass of vtContentManager which is capable of instantiating the corresponding 3D geometry for the content items.
The documentation for this class was generated from the following files:
- D:/job/3kb/gelistirme/umasoft/vtp-src/VTP/TerrainSDK/vtlib/core/Content3d.h
- D:/job/3kb/gelistirme/umasoft/vtp-src/VTP/TerrainSDK/vtlib/core/Content3d.cpp