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int | ReserveTextureUnit (bool bHighest=false) |
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void | FreeTextureUnit (int iUnit) |
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The documentation for this class was generated from the following files:
- D:/job/3kb/gelistirme/umasoft/vtp-src/VTP/TerrainSDK/vtlib/core/TextureUnitManager.h
- D:/job/3kb/gelistirme/umasoft/vtp-src/VTP/TerrainSDK/vtlib/core/TextureUnitManager.cpp