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MainFrm.h
1 //
2 // MainFrm.h : interface of the CMainFrame class
3 //
4 // Copyright (c) 2001-2003 Virtual Terrain Project
5 // Free for all uses, see license.txt for details.
6 //
7 
8 #if !defined(_MAINFRM_H_INCLUDED_)
9 #define _MAINFRM_H_INCLUDED_
10 
11 #if _MSC_VER > 1000
12 #pragma once
13 #endif // _MSC_VER > 1000
14 
15 class CMainFrame : public CFrameWnd
16 {
17 protected: // create from serialization only
18  CMainFrame();
19  DECLARE_DYNCREATE(CMainFrame)
20 
21 // Attributes
22 public:
23 
24 // Operations
25 public:
26 
27 // Overrides
28  // ClassWizard generated virtual function overrides
29  //{{AFX_VIRTUAL(CMainFrame)
30  virtual BOOL PreCreateWindow(CREATESTRUCT& cs);
31  //}}AFX_VIRTUAL
32 
33 // Implementation
34 public:
35 #ifdef _DEBUG
36  virtual void AssertValid() const;
37  virtual void Dump(CDumpContext& dc) const;
38 #endif
39 
40 protected: // control bar embedded members
41 
42 // Generated message map functions
43 protected:
44  //{{AFX_MSG(CMainFrame)
45  afx_msg int OnCreate(LPCREATESTRUCT lpCreateStruct);
46  // NOTE - the ClassWizard will add and remove member functions here.
47  // DO NOT EDIT what you see in these blocks of generated code!
48  //}}AFX_MSG
49  DECLARE_MESSAGE_MAP()
50 };
51 
53 
54 //{{AFX_INSERT_LOCATION}}
55 // Microsoft Visual C++ will insert additional declarations immediately before the previous line.
56 
57 #endif // !defined(_MAINFRM_H_INCLUDED_)