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TerrainSDK
vtlib
core
vtTin3d.h
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//
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// vtTin3d.h
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//
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// Copyright (c) 2002-2011 Virtual Terrain Project
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// Free for all uses, see license.txt for details.
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//
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#ifndef TIN3DH
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#define TIN3DH
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#include "vtdata/vtTin.h"
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#include "vtdata/HeightField.h"
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class
vtTin3d
:
public
vtTin
,
public
osg::Referenced
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{
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public
:
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vtTin3d
();
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bool
Read
(
const
char
*fname);
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vtGeode
*CreateGeometry(
bool
bDropShadowMesh,
int
m_matidx = 0);
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vtGeode
*GetGeometry() {
return
m_pGeode; }
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void
SetTextureMaterials(
vtMaterialArray
*pMats);
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// implement HeightField3d virtual methods
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virtual
bool
FindAltitudeAtPoint
(
const
FPoint3
&p3,
float
&fAltitude,
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bool
bTrue =
false
,
int
iCultureFlags = 0,
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FPoint3
*vNormal = NULL)
const
;
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virtual
bool
CastRayToSurface
(
const
FPoint3
&point,
const
FPoint3
&dir,
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FPoint3
&result)
const
;
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FPoint3
FindVectorToClosestVertex(
const
FPoint3
&pos);
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protected
:
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virtual
void
MakeSurfaceMaterials();
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vtArray<vtMesh*>
m_Meshes;
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vtMaterialArrayPtr m_pMats;
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vtGeode
*m_pGeode;
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vtGeode
*m_pDropGeode;
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};
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typedef
osg::ref_ptr<vtTin3d> vtTin3dPtr;
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// Group tin
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#endif // TIN3DH
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