#include <MyApplication.h>
Inheritance diagram for MyApplication:

Public Member Functions | |
| MyApplication (void) | |
| virtual | ~MyApplication (void) |
| virtual void | go (void) |
| start Animation Editor Tool | |
| virtual void | goWithArgument (char *arg) |
| start 3D view of an animation. This method takes the animation name as parameter | |
Protected Member Functions | |
| virtual bool | setup (void) |
| virtual bool | configure (int) |
| loads the Ogre rendering and window configurations | |
| virtual void | chooseSceneManager (void) |
| virtual void | createCamera (void) |
| generate camera and its look | |
| virtual void | createFrameListener (void) |
| add frame listener | |
| virtual void | createScene (void)=0 |
| virtual void | destroyScene (void) |
| virtual void | createViewports (void) |
| virtual void | setupResources (void) |
| virtual void | createResourceListener (void) |
| virtual void | loadResources (void) |
| virtual void | createSceneWithArgument (void)=0 |
| virtual void | createFrameListenerWithArgument (char *)=0 |
Protected Attributes | |
| Root * | mRoot |
| Camera * | mCamera |
| SceneManager * | mSceneMgr |
| MyFrameListener * | mFrameListener |
| RenderWindow * | mWindow |
This class is a wrapper for Animation Editor Tool
|
|
|
|
|
|
|
|
|
|
|
loads the Ogre rendering and window configurations
|
|
|
generate camera and its look
|
|
|
add frame listener
Reimplemented in GUIApplication. |
|
|
Implemented in GUIApplication. |
|
|
|
|
|
Implemented in GUIApplication. |
|
|
Implemented in GUIApplication. |
|
|
|
|
|
|
|
|
start Animation Editor Tool
|
|
|
start 3D view of an animation. This method takes the animation name as parameter
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
1.4.6-NO