#include <Ogre.h>
#include "World.h"
#include "Module.h"
#include "SoundModule.h"
#include <lua.hpp>
#include <luabind/luabind.hpp>
Classes | |
class | CObjectModule |
The module that holds object and scene data of the simulation. It is also responsible for synching it across the server and the client. More... | |
class | CCommon |
The base class for CPlayer and CObject classes. More... | |
class | CPlayer |
The class used for representing players in the object module. More... | |
class | CObject |
The class used for representing objects in the object module. More... | |
Defines | |
#define | PHYSICS_SYNCH_PERIOD 1.0f |
Defines the period for regular physics synhronization. | |
#define | LIGHT_COUNT 5 |
The number of directional lights in the scene. | |
#define | TYPE_CPLAYER 31 |
The type identifier for CPlayer class. | |
#define | TYPE_COBJECT 32 |
The type identifier for CObject class. |