#include <LayoutTREval.h>
Public Member Functions | |
bool | Show () |
show the layout, actually adds the current layout as a child of the root window | |
bool | Hide () |
removes the layout from the active layouts (so more seen and no more receiving input) | |
void | ShowScores () |
called on when end-session message arrived. updates eval display to score display | |
void | SetComments (const string &autoCmt, const string &facCmt) |
to modify layout content: comments | |
void | SetScores (const vector< string > &scoreList) |
to modify layout content: scores | |
Static Public Member Functions | |
static CLayoutTREval * | GetInstance () |
sub classes should implement this for easy access to self (which is a singleton) | |
Private Member Functions | |
bool | Load () |
protected Load, should be called automatically when an unloaded layout is shown | |
bool | Unload () |
unloads all the gui-related (cegui) data associated with the layout. | |
bool | handle_closeEval (const CEGUI::EventArgs &e) |
handle_closeEval |