CWorld Class Reference

The class used for physics emulation in a Bsp Scene Manager. More...

#include <World.h>

List of all members.

Public Member Functions

 CWorld (SceneManager *mgr)
SceneManager * GetSceneManager ()
 Returns the Bsp Scene Manager that the world works on.
float GetGravity ()
 Returns the magnitude of gravity in the world.
void SetGravity (float unitspersecond)
Ogre::uint32 GetQueryMask ()
 Returns the query mask used by the CWorld system. If there are entities with the same query mask then the world may not function properly.
void SetQueryMask (Ogre::uint32 qf)
 Sets the query mask used by the CWorld system. If there are entities with the same query mask then the world may not function properly. Use this function to resolve this problem.
void Execute (float seconds)
 ~CWorld ()
 Destructor. Call it before destroying the Bsp Scene Manager.
CBoxCreateBox (float x, float y, float z)
CSphereCreateSphere (float r)
CSpiritCreateSpirit (float height=56.0f, float radius=12.0f, float climbheight=15.0f, float maxclimbslope=0.5f, float movespeed=50.0f, float airspeedratio=0.2f, float slidespeedratio=0.5f)
void RemoveThing (CThing *thing)
 Removes a CThing from the system.


Detailed Description

The class used for physics emulation in a Bsp Scene Manager.

Constructor & Destructor Documentation

CWorld::CWorld ( SceneManager *  mgr  ) 

CWorld constructor.

Parameters:
mgr The Bsp Scene Manager that the world physics system will work on. The map should be loaded.


Member Function Documentation

void CWorld::SetGravity ( float  unitspersecond  ) 

Sets the gravity of the world.

Parameters:
unitspersecond The magnitude of the gravity in units per square-seconds. The direction of gravity is -z.

void CWorld::Execute ( float  seconds  ) 

Executes the physics system.

Parameters:
seconds The time that the world is executed in seconds.

CBox* CWorld::CreateBox ( float  x,
float  y,
float  z 
)

Creates a CBox.

Parameters:
x Length of the X-side of the box.
y Length of the Y-side of the box.
z Length of the Z-side of the box.
Returns:
The handle to the newly created box.

CSphere* CWorld::CreateSphere ( float  r  ) 

Creates a CSphere.

Parameters:
r Radius of the sphere.
Returns:
The handle to the newly created sphere.

CSpirit* CWorld::CreateSpirit ( float  height = 56.0f,
float  radius = 12.0f,
float  climbheight = 15.0f,
float  maxclimbslope = 0.5f,
float  movespeed = 50.0f,
float  airspeedratio = 0.2f,
float  slidespeedratio = 0.5f 
)

Creates a CSpirit.

Parameters:
height Height of the cylinderic spirit.(length in z-axis.)
radius Radius of the cylinderic spirit.(half of the length in x and y axes.)
climbheight The maximum height of the block that this spirit may climb.
maxclimbslope The maximum slope of the terrain that this spirit may move on without falling.
movespeed The amount of speed added when the velocity of the spirit is increased by a factor of 1. See CSpirit::Move.
airspeedratio The reduction in movement speed if the spirit is in air.
slidespeedratio The reduction in movement speed if the spirit is not in air but on a steep surface so that it is falling.
Returns:
The handle to the newly created spirit.


The documentation for this class was generated from the following file:

Generated on Fri Jun 13 19:46:39 2008 for OPSIMUS by  doxygen 1.5.5