#include <SessionModule.h>
Public Attributes | |
char | roleId |
id of the role, starts from 1 and increments in 1-steps for each role | |
string | name |
name of the role | |
string | player_name |
script object name representing the physical entity | |
float | displayPosX |
chart box display position of the role (x) | |
float | displayPosY |
chart box display position of the role (y) |