This is all about being a team. We always fight for each other.
We always demand the impossible.
We believe we are going to develop best solutions in our project.
Since early days, people have always been playing games. Even people were hungry or thirsty; they have been able to play games to forget their daily lives and to enjoy themselves. Herodotus wrote that; in the times of drought and starvation, Lydian survived by playing dice games one day and not consuming any food. In the following day they had ate and drank without playing dice. Thirteen years they have survived thanks to dice that made them forget their hunger and thirst. Since then games have evolved into much more important parts of our lives, so did their contents. For the last decade when we said "gaming", it meant playing games on computers or in other digital media. But only for the last few years it has come to mean not only the games themselves but also the social interactions involved with them. The latest trends like "Facebook" allowed communities to play and interact with others socially at the same time. The project namely "Mobile Games" aims to provide players with yet another game most of us used to play with people but no longer can because of our daily lives, and make it possible to play it via internet with our friends or new people. Also even when no viable opponent is found, AI agent will fill in for your opponent and plays with you. Although the purpose of this project is as described above, it will also provide us with the experience to develop an engineer's perspective and practice a software development process with said perspective. "Bloflu Pisti" is a game of cards; most of people have played at a point in their lives. But since the new trends of social media have been so important in our lives, attempts to make this game available for online communities have been unsuccessful. Therefore we aim to make it so viable server-client architecture and communication protocols are in place. We also aim to create an AI agent that will/can play as a client for any missing player in game or for single playing purposes. At the end of the project we intend to let our players remember their experience with the game and most importantly have fun, be it single player or multi-player.

Think once, think twice,
think "Bloflu Pisti".