The Eleron
The software to be produced is “The Eleron”. In this project it is aimed to connect different simulation / animation technologies.
At the end of the project, a software enabling communication between HLA compliant software (Portico RTI) and Unity3d game engine
will be implemented. To visualize our work and make the software more attractive, the project is designed on a space combat game
including crowd simulation, artificial intelligence and multi-player concept.
The game will run in a space environment and the real players will control provided space crafts and try to destroy the opponent team. The bots will be very limited since our main focus is implementing a communication layer. To provide virtual reality, game objects such as spacecrafts, bases, meteors and etc. will be 3D models.
The communication layer is two sided. Portico side is implemented with Java programming language since Portico is using Java. On the other hand, the Unity side is implemented with C#. These two sides are sending/receiving the data over sockets. We also provide API functions for simpler data exchange.
The game will run in a space environment and the real players will control provided space crafts and try to destroy the opponent team. The bots will be very limited since our main focus is implementing a communication layer. To provide virtual reality, game objects such as spacecrafts, bases, meteors and etc. will be 3D models.
The communication layer is two sided. Portico side is implemented with Java programming language since Portico is using Java. On the other hand, the Unity side is implemented with C#. These two sides are sending/receiving the data over sockets. We also provide API functions for simpler data exchange.