14 #include "DynTerrain.h"
36 void DoCulling(
const vtCamera *pCam);
37 float GetElevation(
int iX,
int iZ,
bool bTrue =
false)
const;
38 void GetWorldLocation(
int iX,
int iZ,
FPoint3 &p,
bool bTrue =
false)
const;
39 float GetVerticalExag()
const {
return m_fZScale; }
47 void LoadSingleMaterial();