14 #include "vtdata/Content.h"
40 #define TERR_LTYPE_STRUCTURE "Structure"
41 #define TERR_LTYPE_ABSTRACT "Abstract"
42 #define TERR_LTYPE_IMAGE "Image"
57 void WriteOverridesToXML(FILE *fp)
const;
59 vtStringArray& GetActiveLayers() {
return m_ActiveLayers; }
62 vtStringArray m_ActiveLayers;
338 bool LoadFrom(
const char *fname);
339 bool LoadFromXML(
const char *fname);
342 void WriteOverridesToXML(FILE *fp)
const;
347 void SetTextureEnum(TextureEnum tex);
348 TextureEnum GetTextureEnum()
const;
351 void SetOverlay(
const vtString &fname,
int x,
int y);
352 bool GetOverlay(
vtString &fname,
int &x,
int &y)
const;
356 std::vector<vtTagArray> m_Layers;
357 vtStringArray m_AnimPaths;
358 std::vector<ScenarioParams> m_Scenarios;
361 void ConvertOldTimeValue();
383 #define STR_TPARAMS_FORMAT_NAME "Terrain_Parameters"
385 #define STR_NAME "Name"
386 #define STR_ELEVFILE "Elevation_Filename"
387 #define STR_VERTICALEXAG "Vertical_Exag"
388 #define STR_SUPPRESS "Suppress_Surface"
390 #define STR_MINHEIGHT "Min_Height"
391 #define STR_NAVSTYLE "Nav_Style"
392 #define STR_NAVSPEED "Nav_Speed"
393 #define STR_LOCFILE "Locations_File"
394 #define STR_INITLOCATION "Init_Location"
395 #define STR_HITHER "Hither_Distance"
396 #define STR_ACCEL "Accel"
397 #define STR_ALLOW_ROLL "Allow_Roll"
399 #define STR_SURFACE_TYPE "Surface_Type" // 0=grid, 1=TIN, 2=tiled grid
400 #define STR_LODMETHOD "LOD_Method"
401 #define STR_TRICOUNT "Tri_Count"
402 #define STR_TRISTRIPS "Tristrips"
403 #define STR_VERTCOUNT "Vert_Count"
404 #define STR_TILE_CACHE_SIZE "Tile_Cache_Size" // in MB
405 #define STR_TILE_THREADING "Tile_Threading"
407 #define STR_TIMEON "Time_On"
408 #define STR_INITTIME "Init_Time"
409 #define STR_TIMESPEED "Time_Speed"
411 #define STR_TEXTURE "Texture" // 0=none, 1=single, 3=derived, 4=tileset
413 #define STR_TEXTUREFILE "Texture_Filename"
417 #define STR_TEXTURE_GRADUAL "Texture_Gradual"
418 #define STR_TEXURE_LOD_FACTOR "Texture_LOD_Factor"
419 #define STR_MIPMAP "MIP_Map"
420 #define STR_REQUEST16BIT "Request_16_Bit"
421 #define STR_PRELIGHT "Pre-Light"
422 #define STR_PRELIGHTFACTOR "PreLight_Factor"
423 #define STR_CAST_SHADOWS "Cast_Shadows"
424 #define STR_COLOR_MAP "Color_Map"
425 #define STR_TEXTURE_RETAIN "Texture_Retain"
427 #define STR_DETAILTEXTURE "Detail_Texture"
428 #define STR_DTEXTURE_NAME "DTexture_Name"
429 #define STR_DTEXTURE_SCALE "DTexture_Scale"
430 #define STR_DTEXTURE_DISTANCE "DTexture_Distance"
432 #define STR_ROADS "Roads"
433 #define STR_ROADFILE "Road_File"
434 #define STR_HWY "Highway"
435 #define STR_PAVED "Paved"
436 #define STR_DIRT "Dirt"
437 #define STR_ROADHEIGHT "Road_Height"
438 #define STR_ROADDISTANCE "Road_Distance"
439 #define STR_TEXROADS "Road_Texture"
440 #define STR_ROADCULTURE "Road_Culture"
442 #define STR_TREES "Trees"
443 #define STR_TREEFILE "Tree_File"
444 #define STR_VEGDISTANCE "Tree_Distance"
446 #define STR_FOG "Fog"
447 #define STR_FOGDISTANCE "Fog_Distance"
448 #define STR_FOGCOLOR "Fog_Color"
450 #define STR_CONTENT_FILE "Content_File"
452 #define STR_STRUCTFILE "Structure_File" // Obsolete, use layers now
453 #define STR_STRUCTDIST "Structure_Distance"
454 #define STR_STRUCT_SHADOWS "Structure_Shadows"
455 #define STR_SHADOW_REZ "Shadow_Resolution"
456 #define STR_SHADOW_DARKNESS "Shadow_Darkness"
458 #define STR_SHADOWS_DEFAULT_ON "Shadows_Default_On"
459 #define STR_SHADOWS_EVERY_FRAME "Shadows_Every_Frame"
460 #define STR_LIMIT_SHADOW_AREA "Limit_Shadow_Area"
461 #define STR_SHADOW_RADIUS "Shadow_Radius"
463 #define STR_STRUCTURE_PAGING "PagingStructures"
464 #define STR_STRUCTURE_PAGING_MAX "PagingStructureMax"
465 #define STR_STRUCTURE_PAGING_DIST "PagingStructureDist"
467 #define STR_TOWERS "Trans_Towers"
468 #define STR_TOWERFILE "Tower_File"
470 #define STR_VEHICLES "Vehicles"
471 #define STR_VEHICLESIZE "Vehicle_Size"
472 #define STR_VEHICLESPEED "Vehicle_Speed"
474 #define STR_SKY "Sky"
475 #define STR_SKYTEXTURE "Sky_Texture"
476 #define STR_OCEANPLANE "Ocean_Plane"
477 #define STR_OCEANPLANELEVEL "Ocean_Plane_Level"
478 #define STR_WATER "Water"
479 #define STR_WATERFILE "Water_File"
480 #define STR_DEPRESSOCEAN "Depress_Ocean"
481 #define STR_DEPRESSOCEANLEVEL "Depress_Ocean_Level"
482 #define STR_HORIZON "Horizon"
483 #define STR_BGCOLOR "Background_Color"
485 #define STR_ROUTEENABLE "Route_Enable" // not used yet
486 #define STR_ROUTEFILE "Route_File" // not used yet
488 #define STR_DIST_TOOL_HEIGHT "Distance_Tool_Height"
489 #define STR_HUD_OVERLAY "HUD_Overlay"
490 #define STR_OVERVIEW "HUD_Overview"
491 #define STR_COMPASS "HUD_Compass"
493 #define STR_INIT_SCENARIO "Init_Scenario"
494 #define STR_SCENARIO_NAME "Scenario_Name"
496 #define STR_ALLOW_GRID_SCULPTING "Allow_Sculpting"