#include <MathTypes.h>
Public Member Functions | |
| void | FromMatrix (const FMatrix4 &matrix) |
| void | ToMatrix (FMatrix4 &matrix) |
| void | Interpolate (const FPQ &from, const FPQ &to, float f) |
| FPQ & | operator= (const class FMatrix4 &matrix) |
Public Attributes | |
| FPoint3 | p |
| FQuat | q |
Single-precision class that combines a position and orientation. This is a way to represent the location of a 3D object, as an alternative to using a matrix (FMatrix4).
1.8.4