|
void | Eval () |
|
osg::Referenced * | GetTarget (uint which=0) |
|
void | AddTarget (osg::Referenced *ptr) |
|
void | SetTarget (osg::Referenced *ptr) |
|
void | RemoveTarget (osg::Referenced *ptr) |
|
uint | NumTargets () |
| Return the number of targets for this engine.
|
|
void | setName (const char *str) |
|
const char * | getName () |
|
virtual void | OnMouse (vtMouseEvent &event) |
| Virtual handler, to catch mouse events, can be overridden by your engine class.
|
|
virtual void | OnKey (int key, int flags) |
| Virtual handler, to catch keyboard events, can be overridden by your engine class.
|
|
virtual void | OnWindowSize (int width, int height) |
| Virtual handler, to catch resize events, can be overridden by your engine class.
|
|
void | SetWindow (vtWindow *pWin) |
|
vtWindow * | GetWindow () |
|
void | AddChild (vtEngine *pEngine) |
|
void | RemoveChild (vtEngine *pEngine) |
|
vtEngine * | GetChild (uint i) |
|
uint | NumChildren () |
|
void | AddChildrenToList (vtArray< vtEngine * > &list, bool bEnabledOnly) |
|
virtual void | SetEnabled (bool bOn) |
|
bool | GetEnabled () |
|
|
float | radius |
|
float | theta |
|
int | axis |
|
|
vtArray< osg::Referenced * > | m_Targets |
|
std::vector< vtEnginePtr > | m_Children |
|
vtString | m_strName |
|
vtWindow * | m_pWindow |
|
Virtual handler, will be called every frame to do the work of the engine. You must override this if you want your engine to be useful.
Reimplemented from vtEngine.
The documentation for this class was generated from the following file:
- D:/job/3kb/gelistirme/umasoft/vtp-src/VTP/TerrainApps/vtTest/app.cpp