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Orbit Class Reference
Inheritance diagram for Orbit:
vtEngine vtEnabledBase

Public Member Functions

void Eval ()
 
- Public Member Functions inherited from vtEngine
osg::Referenced * GetTarget (uint which=0)
 
void AddTarget (osg::Referenced *ptr)
 
void SetTarget (osg::Referenced *ptr)
 
void RemoveTarget (osg::Referenced *ptr)
 
uint NumTargets ()
 Return the number of targets for this engine.
 
void setName (const char *str)
 
const char * getName ()
 
virtual void OnMouse (vtMouseEvent &event)
 Virtual handler, to catch mouse events, can be overridden by your engine class.
 
virtual void OnKey (int key, int flags)
 Virtual handler, to catch keyboard events, can be overridden by your engine class.
 
virtual void OnWindowSize (int width, int height)
 Virtual handler, to catch resize events, can be overridden by your engine class.
 
void SetWindow (vtWindow *pWin)
 
vtWindowGetWindow ()
 
void AddChild (vtEngine *pEngine)
 
void RemoveChild (vtEngine *pEngine)
 
vtEngineGetChild (uint i)
 
uint NumChildren ()
 
void AddChildrenToList (vtArray< vtEngine * > &list, bool bEnabledOnly)
 
- Public Member Functions inherited from vtEnabledBase
virtual void SetEnabled (bool bOn)
 
bool GetEnabled ()
 

Public Attributes

float radius
 
float theta
 
int axis
 

Additional Inherited Members

- Protected Attributes inherited from vtEngine
vtArray< osg::Referenced * > m_Targets
 
std::vector< vtEnginePtr > m_Children
 
vtString m_strName
 
vtWindowm_pWindow
 

Member Function Documentation

void Orbit::Eval ( )
inlinevirtual

Virtual handler, will be called every frame to do the work of the engine. You must override this if you want your engine to be useful.

Reimplemented from vtEngine.


The documentation for this class was generated from the following file: