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bool | operator== (TNode &ref) |
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void | Copy (TNode *node) |
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TLink * | GetLink (int n) |
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int | AddLink (TLink *pR, bool bStart) |
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void | DetachLink (TLink *pR, bool bStart) |
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void | DetermineLinkAngles () |
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float | GetLinkAngle (int iLinkNum) |
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void | SortLinksByAngle () |
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DPoint2 | GetAdjacentLinkPoint2d (int iLinkNum) |
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int | GetLinkNum (TLink *link, bool bStart) |
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LinkConnect & | GetLinkConnect (int iLinkNum) |
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bool | SetIntersectType (int linkNum, IntersectionType type) |
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IntersectionType | GetIntersectType (int linkNum) |
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LightStatus | GetLightStatus (int linkNum) |
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bool | SetLightStatus (int linkNum, LightStatus light) |
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bool | HasLights () |
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bool | IsControlled () |
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void | AdjustForLights () |
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int | FindLink (int linkID) |
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A Transporation Node is a place where 2 or more links meet.