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void | AddEngine (CarEngine *e) |
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int | FindClosestVehicle (const FPoint3 &point, float &closest) |
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void | VisualSelect (int vehicle) |
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void | VisualDeselectAll () |
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int | GetSelected () |
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void | SetVehicleSpeed (int vehicle, float fMetersPerSec) |
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CarEngine * | GetSelectedCarEngine () |
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void | SetSelectedRotation (float fRot) |
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std::vector< CarEngine * > | m_Engines |
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int | m_iSelected |
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The documentation for this class was generated from the following files:
- D:/job/3kb/gelistirme/umasoft/vtp-src/VTP/TerrainSDK/vtlib/core/Vehicles.h
- D:/job/3kb/gelistirme/umasoft/vtp-src/VTP/TerrainSDK/vtlib/core/Vehicles.cpp