#include <NodeOSG.h>
Public Member Functions | |
| vtHUD (bool bPixelCoords=true) | |
| void | SetWindowSize (int w, int h) |
| osg::Group * | GetContainer () |
Public Member Functions inherited from NodeExtension | |
| void | SetEnabled (bool bOn) |
| bool | GetEnabled () const |
| void | SetCastShadow (bool b) |
| Set this node to cast a shadow, if it is under a vtShadow node. Default is false. | |
| bool | GetCastShadow () |
| Get whether this node casts a shadow. | |
| void | GetBoundSphere (FSphere &sphere, bool bGlobal=false) |
| Get the Bounding Sphere of the node. | |
| void | SetOsgNode (osg::Node *n) |
Protected Attributes | |
|
osg::ref_ptr < osg::MatrixTransform > | modelview_abs |
| bool | m_bPixelCoords |
Additional Inherited Members | |
Public Attributes inherited from NodeExtension | |
| osg::Node * | m_pNode |
| bool | m_bCastShadow |
A HUD ("heads-up display") is a group whose whose children are transformed to be drawn in window coordinates, rather than world coordinates.
| vtHUD::vtHUD | ( | bool | bPixelCoords = true) |
Create a HUD node. A HUD ("heads-up display") is a group whose whose children are transformed to be drawn in window coordinates, rather than world coordinates.
You should only ever create one HUD node in your scenegraph.
| bPixelCoords | If true, the child transforms should be interpreted as pixel coordinates, from (0,0) in the lower-left of the viewpoint. Otherwise, they are considered in normalized window coordinates, from (0,0) in the lower-left to (1,1) in the upper right. |
1.8.4