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vtLevel Class Reference

#include <Building.h>

Public Member Functions

 vtLevel (const vtLevel &from)
 
vtLeveloperator= (const vtLevel &v)
 
void DeleteEdge (int iEdge)
 
bool AddEdge (const int iEdge, const DPoint2 &Point)
 
int NumEdges () const
 
vtEdgeGetEdge (uint i) const
 
float GetEdgeLength (uint i) const
 
const vtString GetOverallEdgeMaterial ()
 
bool GetOverallEdgeColor (RGBi &color)
 
RoofType GuessRoofType ()
 
void FlipFootprintDirection ()
 
bool HasSlopedEdges () const
 
bool IsHorizontal () const
 
bool IsEdgeConvex (int i)
 
bool IsCornerConvex (int i)
 
bool IsUniform () const
 
void SetEdgeMaterial (const char *matname)
 
void SetEdgeColor (RGBi color)
 
void SetRoofType (RoofType rt, int iSlopeDegrees)
 
void SetEaveLength (float fMeters)
 
void SetFootprint (const DLine2 &dl)
 
void SetFootprint (const DPolygon2 &poly)
 
void ResizeEdgesToMatchFootprint ()
 
DPolygon2GetFootprint ()
 
const DPolygon2GetFootprint () const
 
DLine2GetOuterFootprint ()
 
const DLine2GetOuterFootprint () const
 
void DetermineLocalFootprint (float fHeight)
 
const FPolygon3GetLocalFootprint () const
 

Public Attributes

uint m_iStories
 
float m_fStoryHeight
 

Friends

class vtBuilding
 

Detailed Description

The vtLevel class represents a level of a building. In the VTP's parametric building representation, each building is composed of one or more levels, and each level is defined horizontally by a number of edges (vtEdge) and vertical by a story height and number of stories. The edges contain further description of the appearance of each side of this level of the building.

Generally, a simple building will have two levels: one for the walls, and one for the roof. Some buildings may have an additional level for base, such as a cement foundation.

Each level can have its own footprint polygon, although in simple cases they will all be the same polygon.

Member Function Documentation

bool vtLevel::IsUniform ( ) const

Returns true if this level consists of edges with identical, evenly spaced windows.


The documentation for this class was generated from the following files: