#include <Material.h>
 
  
 | Public Member Functions | |
| void | CopyFrom (vtMaterial *pFrom) | 
| void | SetDiffuse (float r, float g, float b, float a=1.0f) | 
| RGBAf | GetDiffuse () const | 
| void | SetSpecular (float r, float g, float b) | 
| RGBf | GetSpecular () const | 
| void | SetAmbient (float r, float g, float b) | 
| RGBf | GetAmbient () const | 
| void | SetEmission (float r, float g, float b) | 
| RGBf | GetEmission () const | 
| void | SetCulling (bool bCulling) | 
| bool | GetCulling () const | 
| void | SetLighting (bool bLighting) | 
| bool | GetLighting () const | 
| void | SetTransparent (bool bOn, bool bAdd=false) | 
| bool | GetTransparent () const | 
| void | SetWireframe (bool bOn) | 
| bool | GetWireframe () const | 
| void | SetTexture (osg::Image *pImage) | 
| osg::Image * | GetTexture () const | 
| void | ModifiedTexture () | 
| void | SetClamp (bool bClamp) | 
| bool | GetClamp () const | 
| void | SetMipMap (bool bMipMap) | 
| bool | GetMipMap () const | 
| void | SetDiffuse1 (const RGBAf &c) | 
| void | SetDiffuse2 (float f) | 
| void | SetSpecular1 (const RGBf &c) | 
| void | SetSpecular2 (float f) | 
| void | SetAmbient1 (const RGBf &c) | 
| void | SetAmbient2 (float f) | 
| void | SetEmission1 (const RGBf &c) | 
| void | SetEmission2 (float f) | 
| Static Public Attributes | |
| static bool | s_bTextureCompression = false | 
A material is a description of how geometry (typically, a surface) should be rendered. For a good description of how Materials work, see the opengl.org website or the OpenGL Red Book.
vtlib's concept of a material is slightly more broad than OpenGL's, because it includes texture and transparency (alpha). It maps closely to OSG's "state set", though that is even broader in scope.
| void vtMaterial::CopyFrom | ( | vtMaterial * | pFrom) | 
Copy this material from another.
| RGBf vtMaterial::GetAmbient | ( | ) | const | 
Get the ambient color of this material.
| bool vtMaterial::GetClamp | ( | ) | const | 
Get the texture clamping property of this material.
| bool vtMaterial::GetCulling | ( | ) | const | 
Get the backface culling property of this material.
| RGBAf vtMaterial::GetDiffuse | ( | ) | const | 
Get the diffuse color of this material.
| RGBf vtMaterial::GetEmission | ( | ) | const | 
Get the emissive color of this material.
| bool vtMaterial::GetLighting | ( | ) | const | 
Get the lighting property of this material.
| bool vtMaterial::GetMipMap | ( | ) | const | 
Get the texture mipmapping property of this material.
| RGBf vtMaterial::GetSpecular | ( | ) | const | 
Get the specular color of this material.
| osg::Image * vtMaterial::GetTexture | ( | ) | const | 
Returns the texture (image) associated with a material.
| bool vtMaterial::GetTransparent | ( | ) | const | 
Get the transparent property of this material.
| bool vtMaterial::GetWireframe | ( | ) | const | 
Get the wireframe property of this material.
| void vtMaterial::ModifiedTexture | ( | ) | 
Call this method to tell vtlib that you have modified the contents of a texture so it needs to be sent again to the graphics card.
| void vtMaterial::SetAmbient | ( | float | r, | 
| float | g, | ||
| float | b | ||
| ) | 
Set the ambient color of this material.
| void vtMaterial::SetClamp | ( | bool | bClamp) | 
Set the texture clamping property for this material.
| void vtMaterial::SetCulling | ( | bool | bCulling) | 
Set the backface culling property of this material.
| void vtMaterial::SetDiffuse | ( | float | r, | 
| float | g, | ||
| float | b, | ||
| float | a = 1.0f | ||
| ) | 
Set the diffuse color of this material.
| r,g,b | The rgb value (0.0 to 1.0) of this material | 
| a | For a material with transparency enabled, the alpha component of the diffuse color determines the overall transparency of the material. This value ranges from 0 (totally transparent) to 1 (totally opaque.) | 
| void vtMaterial::SetEmission | ( | float | r, | 
| float | g, | ||
| float | b | ||
| ) | 
Set the emissive color of this material.
| void vtMaterial::SetLighting | ( | bool | bLighting) | 
Set the lighting property of this material.
| void vtMaterial::SetMipMap | ( | bool | bMipMap) | 
Set the texture mipmapping property for this material.
| void vtMaterial::SetSpecular | ( | float | r, | 
| float | g, | ||
| float | b | ||
| ) | 
Set the specular color of this material.
| void vtMaterial::SetTexture | ( | osg::Image * | pImage) | 
Set the texture for this material.
"Note, If the mode is set USE_IMAGE_DATA_FORMAT, USE_ARB_COMPRESSION, USE_S3TC_COMPRESSION the internalFormat is automatically selected, and will overwrite the previous _internalFormat.
| void vtMaterial::SetTransparent | ( | bool | bOn, | 
| bool | bAdd = false | ||
| ) | 
Set the transparent property of this material.
| bOn | True to turn on transparency (blending). | 
| bAdd | True for additive blending. | 
| void vtMaterial::SetWireframe | ( | bool | bOn) | 
Set the wireframe property of this material.
| bOn | True to turn on wireframe. | 
 1.8.4
 1.8.4