#include <PagedLodGrid.h>
Public Member Functions | |
void | SetRange (float range) |
bool | TestVisible (float fDistance, bool bLoad) |
void | Add (vtStructureArray3d *pArray, int iIndex) |
void | Remove (vtStructureArray3d *pArray, int iIndex) |
void | SetGrid (vtPagedStructureLodGrid *g) |
void | AppendToQueue () |
virtual void | traverse (osg::NodeVisitor &nv) |
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void | SetCenter (const FPoint3 ¢er) |
Set the location of the LOD's center. Distance from this center determines detail. | |
void | GetCenter (FPoint3 ¢er) |
Get the location of the LOD's center. | |
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void | SetEnabled (bool bOn) |
bool | GetEnabled () const |
void | SetCastShadow (bool b) |
Set this node to cast a shadow, if it is under a vtShadow node. Default is false. | |
bool | GetCastShadow () |
Get whether this node casts a shadow. | |
void | GetBoundSphere (FSphere &sphere, bool bGlobal=false) |
Get the Bounding Sphere of the node. | |
void | SetOsgNode (osg::Node *n) |
Public Attributes | |
StructureRefVector | m_StructureRefs |
int | m_iNumConstructed |
bool | m_bAddedToQueue |
Protected Attributes | |
float | m_fRange |
vtPagedStructureLodGrid * | m_pGrid |
A vtPagedStructureLOD node controls the visibility of its child nodes.
You set a single distance value (range) for all the children, which is the distance from the camera at which all nodes will be rendered.
bool vtPagedStructureLOD::TestVisible | ( | float | fDistance, |
bool | bLoad | ||
) |
fDistance | The distance in meters to check against. |
bLoad | If true, and this cell is within the distance, and it isn't loaded, then load it. |