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ControlPoint Struct Reference

#include <AnimPath.h>

Public Member Functions

 ControlPoint (const FPoint3 &position)
 Construct from position. Rotation is default (down -Z axis).
 
 ControlPoint (const FPoint3 &position, const FQuat &rotation)
 Construct from position and rotation.
 
void Interpolate (double ratio, const ControlPoint &first, const ControlPoint &second)
 
void GetMatrix (FMatrix4 &matrix, bool bPosOnly=false) const
 

Public Attributes

FPoint3 m_Position
 
FQuat m_Rotation
 
int m_iIndex
 

Detailed Description

This class describes a single location, including both a position and orientation, in world coordinates, which is used to define a path.


The documentation for this struct was generated from the following files: