About the Project

This project is a social networking game, which will simulate football career, social life and assets of a young football player. The aim of the users is to be successful in football career, social life and assets of simulated life. These three parts of the game is equally important and clearly divided. However, player’s social life and assets will also affect its football career. To be able to be successful in this game, users have to give equal importance to all three aspects of this game. It is possible to train the character, attend nightlife, acquire a girlfriend, buy houses and cars, football and gym equipment, sign for sponsorship agreements, transfer to other teams, etc. Football part of this game is very extensive. A complete world with countries, leagues, tournaments, teams and player is going to be created and simulated as a whole. This means that this project although it is not its purpose, is as extensive as a football manager game. Although there are so many successful player based football career games, our product distinguishes itself by being completely multiplayer which all the existing game lack, and giving equal importance to the users social and financial status. The users of the game can interact with each other, and can also share their achievements and successes through Facebook. Users can join the game only with their Facebook accounts.

Product Description

The project is going to be a client server architecture cross-platform social game with a data mining module. There is going to be two databases of this game. The first database is a NoSQL database namely Couchbase which will be used for storage of the user data and persistent game data. The second database is a MySql database which will store the all actions of the user for data mining purposes. The server of the game is going to be implemented with Java with Apache Mina Framework, Couchbase client library for couchbase database and Google Json Library. The web client of the game is going to be implemented using Flash Flex Development Environment with MXML and Actionscript 3 programming language. The IOS client of the game is going to be implemented using native objective-c. Lastly, the data mining module is going to be implement using php. All clients is going to be integrated with facebook through facebook graph api.

The end product will look like a complete social game with similar but slightly different user interfaces on three different platforms. The game requires facebook login on android and ios clients and it requires necessary permissions to access users’ private information and phone or tablet data at the first start on all clients. The web client of the game can only be accessible through facebook. The product will be used to play a social rpg game for the users. The administrators will use the game for modifying game parameters and creating or modifying promotions and events for specific periods and lastly, data analysts will use the game for generating reports of user statistics from the actions collected by the data mining module.

Project Poster


Old Sample Screenshots

  • Loading Screen:
  • Attributes Screen:
  • Avatar Screen:
  • Registration Screen:
  • Game Map Screen:

Web Client Sample Screenshots

  • Loading Screen:
  • Technical Attribute Screen:
  • Contract Screen:
  • User Profile Screen:
  • League Screen:
  • Match Screen:
  • Shopping Screen:
  • Social Activity Screen:
  • Team Screen:

Sample Mobile Screenshots

  • Loading Screen:
  • Technical Attribute Screen:
  • Contract Screen:
  • Team Screen:
  • Players Screen: