OgreRefApp::CollideCamera Member List

This is the complete list of members for OgreRefApp::CollideCamera, including all inherited members.

_notifyCollided(SceneQuery::WorldFragment *wf, const CollisionInfo &info)OgreRefApp::CollideCamera [virtual]
_notifyCollided(ApplicationObject *otherObj, const CollisionInfo &info)OgreRefApp::CollideCamera [virtual]
_updateFromDynamics()OgreRefApp::CollideCamera [virtual]
addForce(const Vector3 &direction, const Vector3 &atPosition=Vector3::ZERO)OgreRefApp::ApplicationObject [virtual]
addForce(Real dir_x, Real dir_y, Real dir_z, Real pos_x=0, Real pos_y=0, Real pos_z=0)OgreRefApp::ApplicationObject [virtual]
addForceWorldSpace(const Vector3 &direction, const Vector3 &atPosition=Vector3::ZERO)OgreRefApp::ApplicationObject [virtual]
addForceWorldSpace(Real dir_x, Real dir_y, Real dir_z, Real pos_x, Real pos_y, Real pos_z)OgreRefApp::ApplicationObject [virtual]
addTorque(const Vector3 &direction)OgreRefApp::ApplicationObject [virtual]
addTorque(Real x, Real y, Real z)OgreRefApp::ApplicationObject [virtual]
addTorqueWorldSpace(const Vector3 &direction)OgreRefApp::ApplicationObject [virtual]
addTorqueWorldSpace(Real x, Real y, Real z)OgreRefApp::ApplicationObject [virtual]
CollisionProxyList typedefOgreRefApp::ApplicationObject [protected]
disableOdeBody()OgreRefApp::CollideCamera
getAngularVelocity(void)OgreRefApp::ApplicationObject
getAspectRatio(void) const OgreRefApp::CollideCamera
getBounceRestitutionValue(void)OgreRefApp::ApplicationObject [virtual]
getBounceVelocityThreshold(void)OgreRefApp::ApplicationObject [virtual]
getEntity(void)OgreRefApp::ApplicationObject
getFarClipDistance(void) const OgreRefApp::CollideCamera
getFOVy(void) const OgreRefApp::CollideCamera
getFriction(void)OgreRefApp::ApplicationObject [virtual]
getFrustumPlane(FrustumPlane plane)OgreRefApp::CollideCamera
getLinearVelocity(void)OgreRefApp::ApplicationObject
getNearClipDistance(void) const OgreRefApp::CollideCamera
getOdeBody(void)OgreRefApp::ApplicationObject
getOdeMass(void)OgreRefApp::ApplicationObject
getOrientation(void)OgreRefApp::CollideCamera [virtual]
getPolygonMode(void) const OgreRefApp::CollideCamera
getPosition(void)OgreRefApp::ApplicationObject [virtual]
getProjectionType(void) const OgreRefApp::CollideCamera
getRealCamera(void)OgreRefApp::CollideCamera [inline]
getSceneNode(void)OgreRefApp::ApplicationObject
getSoftness(void)OgreRefApp::ApplicationObject [virtual]
isCollisionEnabled(void)OgreRefApp::ApplicationObject [virtual]
isDynamicsEnabled(void)OgreRefApp::ApplicationObject [virtual]
isVisible(const AxisAlignedBox &bound, FrustumPlane *culledBy=0)OgreRefApp::CollideCamera
isVisible(const Sphere &bound, FrustumPlane *culledBy=0)OgreRefApp::CollideCamera
isVisible(const Vector3 &vert, FrustumPlane *culledBy=0)OgreRefApp::CollideCamera
lookAt(const Vector3 &targetPoint)OgreRefApp::CollideCamera
lookAt(Real x, Real y, Real z)OgreRefApp::CollideCamera
mCameraOgreRefApp::CollideCamera [protected]
mMassOgreRefApp::ApplicationObject [protected]
mOdeBodyOgreRefApp::ApplicationObject [protected]
nearDistChanged(void)OgreRefApp::CollideCamera [protected]
pitch(const Radian &angle)OgreRefApp::CollideCamera [virtual]
roll(const Radian &angle)OgreRefApp::CollideCamera [virtual]
rotate(const Vector3 &axis, const Radian &angle)OgreRefApp::CollideCamera [virtual]
rotate(const Quaternion &q)OgreRefApp::CollideCamera [virtual]
setAngularVelocity(const Vector3 &vel)OgreRefApp::ApplicationObject
setAngularVelocity(Real x, Real y, Real z)OgreRefApp::ApplicationObject
setAspectRatio(Real ratio)OgreRefApp::CollideCamera
setBounceParameters(Real restitutionValue, Real velocityThreshold)OgreRefApp::ApplicationObject [virtual]
setDirection(Real x, Real y, Real z)OgreRefApp::CollideCamera
setDirection(const Vector3 &vec)OgreRefApp::CollideCamera
setDynamicsDisableThreshold(Real linearSq, Real angularSq, Real overTime)OgreRefApp::ApplicationObject [virtual]
setDynamicsEnabled(bool enabled, bool reEnableOnInteraction=false)OgreRefApp::ApplicationObject [virtual]
setEntityQueryFlags(void)OgreRefApp::ApplicationObject [protected, virtual]
setFarClipDistance(Real farDist)OgreRefApp::CollideCamera
setFixedYawAxis(bool useFixed, const Vector3 &fixedAxis=Vector3::UNIT_Y)OgreRefApp::CollideCamera
setFOVy(const Radian &fovy)OgreRefApp::CollideCamera
setFriction(Real friction)OgreRefApp::ApplicationObject [virtual]
setLinearVelocity(const Vector3 &vel)OgreRefApp::ApplicationObject
setLinearVelocity(Real x, Real y, Real z)OgreRefApp::ApplicationObject
setMassBox(Real density, const Vector3 &dimensions, const Quaternion &orientation=Quaternion::IDENTITY)OgreRefApp::ApplicationObject
setMassCappedCylinder(Real density, Real length, Real width, const Quaternion &orientation=Quaternion::IDENTITY)OgreRefApp::ApplicationObject
setMassExpert(Real mass, const Vector3 center, const Matrix3 inertia)OgreRefApp::ApplicationObject
setMassSphere(Real density, Real radius)OgreRefApp::ApplicationObject
setNearClipDistance(Real nearDist)OgreRefApp::CollideCamera
setOrientation(const Quaternion &orientation)OgreRefApp::CollideCamera [virtual]
setPolygonMode(PolygonMode sd)OgreRefApp::CollideCamera
setPosition(const Vector3 &vec)OgreRefApp::ApplicationObject [virtual]
setPosition(Real x, Real y, Real z)OgreRefApp::ApplicationObject [virtual]
setProjectionType(ProjectionType pt)OgreRefApp::CollideCamera
setSoftness(Real softness)OgreRefApp::ApplicationObject [virtual]
setUp(const String &name)OgreRefApp::CollideCamera [protected, virtual]
testCollide(ApplicationObject *otherObj)OgreRefApp::ApplicationObject [virtual]
testCollide(SceneQuery::WorldFragment *wf)OgreRefApp::ApplicationObject [virtual]
testCollidePlaneBounds(SceneQuery::WorldFragment *wf)OgreRefApp::ApplicationObject [protected, virtual]
translate(const Vector3 &d)OgreRefApp::CollideCamera [virtual]
OgreRefApp::ApplicationObject::translate(Real x, Real y, Real z)OgreRefApp::ApplicationObject [virtual]
translateWorldSpace(const Vector3 &d)OgreRefApp::ApplicationObject [virtual]
translateWorldSpace(Real x, Real y, Real z)OgreRefApp::ApplicationObject [virtual]
updateCollisionProxies(void)OgreRefApp::ApplicationObject [protected, virtual]
yaw(const Radian &angle)OgreRefApp::CollideCamera [virtual]


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