AINode.h | AINode class represents an action in A* search algorithm |
clientData.h | ClientData stores any necessary information for clients |
global.h | Extern variables and macro definitons for global use |
GraphicsModule.h | GraphicsModule of SpadeShip Project |
gsm.h | |
lpc10.h | |
MaterialControls.h | |
NetworkModule.h | This file contains the network module headers of SpadeShip Project. The module is developed using openTNL library. The class definitions and methods has been declared using TNL MACRO's |
OgreRefAppApplicationObject.h | |
OgreRefAppCharacter.h | Character object physics world definitions |
OgreRefAppCollideCamera.h | Character camera physics definitions |
OgreRefAppFire.h | Fire object physics world definitions |
OgreRefAppNPC.h | NPC agent class definition on physics world |
OgreRefAppPrerequisites.h | |
OgreRefAppWorld.h | Physics world class definition ----------------------------------------------------------------------------- This source file is part of the OGRE Reference Application, a layer built on top of OGRE(Object-oriented Graphics Rendering Engine) For the latest info, see http://www.ogre3d.org/ |
voiceCodec.h | Voice codec class definition |
VoiceRecorder.h | Voice recorder class definition |