OgreRefApp::NPC Member List

This is the complete list of members for OgreRefApp::NPC, including all inherited members.

_notifyCollided(ApplicationObject *otherObj, const ApplicationObject::CollisionInfo &info)OgreRefApp::NPC [protected, virtual]
_notifyCollided(SceneQuery::WorldFragment *wf, const CollisionInfo &info)OgreRefApp::NPC [protected, virtual]
_updateFromDynamics()OgreRefApp::NPC [protected, virtual]
addForce(const Vector3 &direction, const Vector3 &atPosition=Vector3::ZERO)OgreRefApp::ApplicationObject [virtual]
addForce(Real dir_x, Real dir_y, Real dir_z, Real pos_x=0, Real pos_y=0, Real pos_z=0)OgreRefApp::ApplicationObject [virtual]
addForceWorldSpace(const Vector3 &direction, const Vector3 &atPosition=Vector3::ZERO)OgreRefApp::ApplicationObject [virtual]
addForceWorldSpace(Real dir_x, Real dir_y, Real dir_z, Real pos_x, Real pos_y, Real pos_z)OgreRefApp::ApplicationObject [virtual]
addToPath(AINode node, double step)OgreRefApp::NPC
addTorque(const Vector3 &direction)OgreRefApp::ApplicationObject [virtual]
addTorque(Real x, Real y, Real z)OgreRefApp::ApplicationObject [virtual]
addTorqueWorldSpace(const Vector3 &direction)OgreRefApp::ApplicationObject [virtual]
addTorqueWorldSpace(Real x, Real y, Real z)OgreRefApp::ApplicationObject [virtual]
CollisionProxyList typedefOgreRefApp::ApplicationObject [protected]
crewtick(const Ogre::FrameEvent &evt)OgreRefApp::NPC
destinationPointOgreRefApp::NPC
followObjectOgreRefApp::NPC
foundDestNodeOgreRefApp::NPC
getAngularVelocity(void)OgreRefApp::ApplicationObject
getBounceRestitutionValue(void)OgreRefApp::ApplicationObject [virtual]
getBounceVelocityThreshold(void)OgreRefApp::ApplicationObject [virtual]
getEntity(void)OgreRefApp::ApplicationObject
getFriction(void)OgreRefApp::ApplicationObject [virtual]
getLinearVelocity(void)OgreRefApp::ApplicationObject
getOdeBody(void)OgreRefApp::ApplicationObject
getOdeMass(void)OgreRefApp::ApplicationObject
getOrientation(void)OgreRefApp::ApplicationObject [virtual]
getPosition(void)OgreRefApp::ApplicationObject [virtual]
getSceneNode(void)OgreRefApp::ApplicationObject
getSoftness(void)OgreRefApp::ApplicationObject [virtual]
gotoDestinationOgreRefApp::NPC
hasReachedDest()OgreRefApp::NPC
interactingOgreRefApp::NPC
isCollisionEnabled(void)OgreRefApp::ApplicationObject [virtual]
isDynamicsEnabled(void)OgreRefApp::ApplicationObject [virtual]
lastDirectionOgreRefApp::NPC
mAnimationStateOgreRefApp::NPC
mMassOgreRefApp::ApplicationObject [protected]
mOdeBodyOgreRefApp::ApplicationObject [protected]
movementPathOgreRefApp::NPC
moveToDest(const Ogre::Vector3 &dest)OgreRefApp::NPC
npcNameOgreRefApp::NPC [protected]
npcRaySceneQueryOgreRefApp::NPC
objectToFollowOgreRefApp::NPC
pathfind(AINode firstNode)OgreRefApp::NPC
pathFindFailureCountOgreRefApp::NPC
pathToTakeOgreRefApp::NPC
pitch(const Radian &angle)OgreRefApp::ApplicationObject [virtual]
possibilitiesOgreRefApp::NPC
resolvePath(double step)OgreRefApp::NPC
roll(const Radian &angle)OgreRefApp::ApplicationObject [virtual]
rotate(const Vector3 &axis, const Radian &angle)OgreRefApp::ApplicationObject [virtual]
rotate(const Quaternion &q)OgreRefApp::ApplicationObject [virtual]
sayacOgreRefApp::NPC
setAngularVelocity(const Vector3 &vel)OgreRefApp::ApplicationObject
setAngularVelocity(Real x, Real y, Real z)OgreRefApp::ApplicationObject
setBounceParameters(Real restitutionValue, Real velocityThreshold)OgreRefApp::ApplicationObject [virtual]
setDisabled()OgreRefApp::NPC
setDynamicsDisableThreshold(Real linearSq, Real angularSq, Real overTime)OgreRefApp::ApplicationObject [virtual]
setDynamicsEnabled(bool enabled, bool reEnableOnInteraction=false)OgreRefApp::ApplicationObject [virtual]
setEntityQueryFlags(void)OgreRefApp::ApplicationObject [protected, virtual]
setFriction(Real friction)OgreRefApp::ApplicationObject [virtual]
setLinearVelocity(const Vector3 &vel)OgreRefApp::ApplicationObject
setLinearVelocity(Real x, Real y, Real z)OgreRefApp::ApplicationObject
setMassBox(Real density, const Vector3 &dimensions, const Quaternion &orientation=Quaternion::IDENTITY)OgreRefApp::ApplicationObject
setMassCappedCylinder(Real density, Real length, Real width, const Quaternion &orientation=Quaternion::IDENTITY)OgreRefApp::ApplicationObject
setMassExpert(Real mass, const Vector3 center, const Matrix3 inertia)OgreRefApp::ApplicationObject
setMassSphere(Real density, Real radius)OgreRefApp::ApplicationObject
setOrientation(const Quaternion &orientation)OgreRefApp::ApplicationObject [virtual]
setPosition(const Vector3 &vec)OgreRefApp::ApplicationObject [virtual]
setPosition(Real x, Real y, Real z)OgreRefApp::ApplicationObject [virtual]
setSoftness(Real softness)OgreRefApp::ApplicationObject [virtual]
setState(const String &state)OgreRefApp::NPC
startFollowObject(ApplicationObject *&target)OgreRefApp::NPC
stopFollowObject()OgreRefApp::NPC
testCollide(ApplicationObject *otherObj)OgreRefApp::ApplicationObject [virtual]
testCollide(SceneQuery::WorldFragment *wf)OgreRefApp::ApplicationObject [virtual]
testCollidePlaneBounds(SceneQuery::WorldFragment *wf)OgreRefApp::ApplicationObject [protected, virtual]
tick(const Ogre::FrameEvent &evt, double step)OgreRefApp::NPC
translate(const Vector3 &d)OgreRefApp::ApplicationObject [virtual]
translate(Real x, Real y, Real z)OgreRefApp::ApplicationObject [virtual]
translateWorldSpace(const Vector3 &d)OgreRefApp::ApplicationObject [virtual]
translateWorldSpace(Real x, Real y, Real z)OgreRefApp::ApplicationObject [virtual]
updateCollisionProxies(void)OgreRefApp::ApplicationObject [protected, virtual]
visitedNodesOgreRefApp::NPC
workOnFire(string objName)OgreRefApp::NPC
workOnNpcOgreRefApp::NPC [protected]
workOnPassenger(string objName)OgreRefApp::NPC
yaw(const Radian &angle)OgreRefApp::ApplicationObject [virtual]


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