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TerrainSDK
vtlib
core
DemeterTerrain.h
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//
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// DemeterTerrain class
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//
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// Copyright (c) 2002-2005 Virtual Terrain Project
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// Free for all uses, see license.txt for details.
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//
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#ifndef DEMETERTERRAINH
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#define DEMETERTERRAINH
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#include "DynTerrain.h"
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namespace
Demeter {
class
Terrain;
class
DemeterDrawable; }
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class
DemeterTerrain
:
public
vtDynTerrainGeom
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{
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public
:
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DemeterTerrain
();
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~
DemeterTerrain
();
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// initialization
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DTErr Init(
const
vtElevationGrid
*pGrid,
float
fZScale);
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// overrides
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void
DoRender();
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void
DoCulling(
const
vtCamera
*pCam);
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void
GetWorldLocation(
int
iX,
int
iZ,
FPoint3
&p,
bool
bTrue =
false
)
const
;
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protected
:
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// rendering
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void
RenderSurface();
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void
RenderPass();
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void
LoadSingleMaterial();
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private
:
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Demeter::Terrain *m_pTerrain;
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Demeter::DemeterDrawable *m_pDrawable;
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float
*m_pData;
// the elevation height array
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float
m_fZScale;
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};
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// Group dynterr
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#endif // DEMETERTERRAINH
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