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DemeterTerrain Class Reference

#include <DemeterTerrain.h>

Inheritance diagram for DemeterTerrain:
vtDynTerrainGeom vtDynGeom vtHeightFieldGrid3d vtGeode vtHeightField3d NodeExtension vtHeightField

Public Member Functions

DTErr Init (const vtElevationGrid *pGrid, float fZScale)
 
void DoRender ()
 
void DoCulling (const vtCamera *pCam)
 
void GetWorldLocation (int iX, int iZ, FPoint3 &p, bool bTrue=false) const
 
- Public Member Functions inherited from vtDynTerrainGeom
virtual void Init2 ()
 
DTErr BasicInit (const vtElevationGrid *pGrid)
 
virtual void SetVerticalExag (float fExag)
 
virtual float GetVerticalExag () const =0
 
virtual void SetPolygonTarget (int iPolygonCount)
 
int GetPolygonTarget ()
 
int GetNumDrawnTriangles ()
 
void SetDetailMaterial (vtMaterial *pApp, float fTiling, float fDistance)
 
void EnableDetail (bool bOn)
 
bool GetDetail ()
 
void SetupTexGen (float fTiling)
 
void DisableTexGen ()
 
void DoCalcBoundBox (FBox3 &box)
 
void DoCull (const vtCamera *pCam)
 
bool FindAltitudeOnEarth (const DPoint2 &p, float &fAltitude, bool bTrue=false) const
 
bool FindAltitudeAtPoint (const FPoint3 &p3, float &fAltitude, bool bTrue=false, int iCultureFlags=0, FPoint3 *vNormal=NULL) const
 
virtual void SetElevation (int i, int j, float fValue, bool bTrue=false)
 
void SetCull (bool bOnOff)
 
void CullOnce ()
 
void PreRender () const
 
void PostRender () const
 
- Public Member Functions inherited from vtDynGeom
int IsVisible (const FSphere &sphere) const
 
int IsVisible (const FPoint3 &point0, const FPoint3 &point1, const FPoint3 &point2, const float fTolerance=0.0f) const
 
int IsVisible (const FPoint3 &point, float radius)
 
bool IsVisible (const FPoint3 &point) const
 
void ApplyMaterial (vtMaterial *mat)
 
- Public Member Functions inherited from vtGeode
vtGeodeCloneGeode ()
 
void CloneFromGeode (const vtGeode *rhs)
 
void AddMesh (vtMesh *pMesh, int iMatIdx)
 
void RemoveMesh (vtMesh *pMesh)
 
void AddTextMesh (vtTextMesh *pMesh, int iMatIdx)
 
uint GetNumMeshes () const
 
vtMeshGetMesh (int i) const
 
vtTextMeshGetTextMesh (int i) const
 
virtual void SetMaterials (const class vtMaterialArray *mats)
 
const vtMaterialArrayGetMaterials () const
 
vtMaterialGetMaterial (int idx)
 
void SetMeshMatIndex (vtMesh *pMesh, int iMatIdx)
 
- Public Member Functions inherited from NodeExtension
void SetEnabled (bool bOn)
 
bool GetEnabled () const
 
void SetCastShadow (bool b)
 Set this node to cast a shadow, if it is under a vtShadow node. Default is false.
 
bool GetCastShadow ()
 Get whether this node casts a shadow.
 
void GetBoundSphere (FSphere &sphere, bool bGlobal=false)
 Get the Bounding Sphere of the node.
 
void SetOsgNode (osg::Node *n)
 
- Public Member Functions inherited from vtHeightFieldGrid3d
void Initialize (const LinearUnits units, const DRECT &earthextents, float fMinHeight, float fMaxHeight, int cols, int rows)
 
virtual void SetEarthExtents (const DRECT &ext)
 
bool CastRayToSurface (const FPoint3 &point, const FPoint3 &dir, FPoint3 &result) const
 
bool LineOfSight (const FPoint3 &point1, const FPoint3 &point2) const
 
DPoint2 GetSpacing () const
 
FPoint2 GetWorldSpacing () const
 
void GetDimensions (int &nColumns, int &nRows) const
 
int NumColumns ()
 
int NumRows ()
 
void EarthToGrid (const DPoint2 &epos, IPoint2 &ipos)
 
void WorldToGrid (const FPoint3 &pos, IPoint2 &ipos)
 
float GetInterpolatedElevation (double findex_x, double findex_y) const
 
int FindNumUnknown ()
 
virtual float GetElevation (int iX, int iZ, bool bTrue=false) const =0
 
bool ColorDibFromElevation (vtBitmapBase *pBM, const ColorMap *cmap, int iGranularity, const RGBAi &nodata, bool progress_callback(int)=NULL)
 
bool ColorDibFromTable (vtBitmapBase *pBM, std::vector< RGBi > &table, float fMin, float fMax, const RGBAi &nodata, bool progress_callback(int)=NULL)
 
void ShadeDibFromElevation (vtBitmapBase *pBM, const FPoint3 &light_dir, float fLightFactor, float fAmbient=0.1f, float fGamma=1.0f, bool bTrue=false, bool progress_callback(int)=NULL)
 
void ShadeQuick (vtBitmapBase *pBM, float light_factor, bool bTrue=false, bool progress_callback(int)=NULL)
 
void ShadowCastDib (vtBitmapBase *pBM, const FPoint3 &ight_dir, float fLightFactor, float fAmbient, bool progress_callback(int)=NULL)
 
- Public Member Functions inherited from vtHeightField3d
void Initialize (const LinearUnits units, const DRECT &earthextents, float fMinHeight, float fMaxHeight)
 
int PointIsAboveTerrain (const FPoint3 &p) const
 
bool ConvertEarthToSurfacePoint (const DPoint2 &epos, FPoint3 &p3, int iCultureFlags=0, bool bTrue=false)
 
bool ContainsWorldPoint (float x, float z)
 
void GetCenter (FPoint3 &center)
 
void SetCulture (CultureExtension *ext)
 
- Public Member Functions inherited from vtHeightField
void Initialize (const DRECT &extents, float fMinHeight, float fMaxHeight)
 
bool ContainsEarthPoint (const DPoint2 &p, bool bInclusive=false) const
 
DRECTGetEarthExtents ()
 
const DRECTGetEarthExtents () const
 
void GetHeightExtents (float &fMinHeight, float &fMaxHeight) const
 

Protected Member Functions

void RenderSurface ()
 
void RenderPass ()
 
void LoadSingleMaterial ()
 

Additional Inherited Members

- Public Attributes inherited from vtDynTerrainGeom
int m_iTotalTriangles
 
int m_iDrawnTriangles
 
- Protected Attributes inherited from vtDynTerrainGeom
float * m_fXLookup
 
float * m_fZLookup
 
int m_iPolygonTarget
 
bool m_bCulleveryframe
 
bool m_bCullonce
 
float m_fDetailTiling
 
float m_fDetailDistance
 
bool m_bDetailTexture
 
vtMaterialm_pDetailMat
 

Detailed Description

This class wraps the Demeter CLOD terrain rendering algorithm for use in the vtlib library.

This implementation is unfinished and disabled.


The documentation for this class was generated from the following file: