15 #include "DynTerrain.h"
35 void DoCulling(
const vtCamera *pCam);
36 float GetElevation(
int iX,
int iZ,
bool bTrue =
false)
const;
37 void SetElevation(
int iX,
int iZ,
float fValue,
bool bTrue =
false);
38 void GetWorldLocation(
int iX,
int iZ,
FPoint3 &p,
bool bTrue =
false)
const;
39 void SetVerticalExag(
float fExag);
40 float GetVerticalExag()
const {
return m_fHeightScale; }
46 void LoadSingleMaterial();
63 class ministub *m_pMini;
69 float m_fNear, m_fFar;
73 float m_fMaximumScale;