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| CVertex (const C3DPoint &p, const C3DPoint &prev=C3DPoint(), const CNumber &prevslope=-1, const C3DPoint &next=C3DPoint(), const CNumber &nextslope=-1) |
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| CVertex (const C3DPoint &p, CVertex &left, CVertex &right) |
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CVertex * | Highest (void) |
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bool | AtContour (void) const |
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bool | operator== (const CVertex &v) const |
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bool | operator< (const CVertex &) const |
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C3DPoint | CoordinatesOfAnyIntersectionOfTypeB (const CVertex &left, const CVertex &right) |
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C3DPoint | IntersectionOfTypeB (const CVertex &left, const CVertex &right) |
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CNumber | NearestIntersection (CVertexList &vl, CVertex **left, CVertex **right, C3DPoint &p) |
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bool | InvalidIntersection (CVertexList &vl, const CIntersection &is) |
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bool | VertexInCurrentContour (CVertex &Vertex) |
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The documentation for this class was generated from the following files:
- D:/job/3kb/gelistirme/umasoft/vtp-src/VTP/TerrainSDK/vtlib/core/FelkelComponents.h
- D:/job/3kb/gelistirme/umasoft/vtp-src/VTP/TerrainSDK/vtlib/core/FelkelComponents.cpp