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bool | operator== (NodeEdit &ref) |
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void | Copy (NodeEdit *node) |
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bool | Draw (wxDC *pDC, vtScaledView *pView) |
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bool | EditProperties (vtScaledView *pView, vtRoadLayer *pLayer) |
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void | Translate (const DPoint2 &offset) |
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void | EnforceLinkEndpoints () |
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NodeEdit * | GetNext () |
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class LinkEdit * | GetLink (int n) |
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VisualIntersectionType | GetVisual () |
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void | SetVisual (VisualIntersectionType v) |
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void | DetermineVisualFromLinks () |
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bool | operator== (TNode &ref) |
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void | Copy (TNode *node) |
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TLink * | GetLink (int n) |
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int | AddLink (TLink *pR, bool bStart) |
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void | DetachLink (TLink *pR, bool bStart) |
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void | DetermineLinkAngles () |
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float | GetLinkAngle (int iLinkNum) |
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void | SortLinksByAngle () |
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DPoint2 | GetAdjacentLinkPoint2d (int iLinkNum) |
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int | GetLinkNum (TLink *link, bool bStart) |
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LinkConnect & | GetLinkConnect (int iLinkNum) |
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bool | SetIntersectType (int linkNum, IntersectionType type) |
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IntersectionType | GetIntersectType (int linkNum) |
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LightStatus | GetLightStatus (int linkNum) |
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bool | SetLightStatus (int linkNum, LightStatus light) |
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bool | HasLights () |
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bool | IsControlled () |
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void | AdjustForLights () |
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int | FindLink (int linkID) |
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void | Select (bool b) |
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bool | IsSelected () |
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void | ToggleSelect () |
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VisualIntersectionType | m_iVisual |
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std::vector< LinkConnect > | m_connect |
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bool | m_bSelect |
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The documentation for this class was generated from the following files:
- D:/job/3kb/gelistirme/umasoft/vtp-src/VTP/TerrainApps/VTBuilder/RoadMapEdit.h
- D:/job/3kb/gelistirme/umasoft/vtp-src/VTP/TerrainApps/VTBuilder/RoadFix.cpp
- D:/job/3kb/gelistirme/umasoft/vtp-src/VTP/TerrainApps/VTBuilder/RoadMapEdit.cpp