#include <Roads.h>
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class LinkGeom * | GetLink (int n) |
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void | BuildIntersection () |
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void | FindVerticesForLink (TLink *pR, bool bStart, FPoint3 &p0, FPoint3 &p1) |
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vtMesh * | GenerateGeometry () |
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FPoint3 | GetLinkVector (int i) |
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FPoint3 | GetUnitLinkVector (int i) |
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const FPoint3 & | GetAdjacentRoadpoint (int iLinkNumber) |
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bool | operator== (TNode &ref) |
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void | Copy (TNode *node) |
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TLink * | GetLink (int n) |
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int | AddLink (TLink *pR, bool bStart) |
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void | DetachLink (TLink *pR, bool bStart) |
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void | DetermineLinkAngles () |
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float | GetLinkAngle (int iLinkNum) |
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void | SortLinksByAngle () |
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DPoint2 | GetAdjacentLinkPoint2d (int iLinkNum) |
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int | GetLinkNum (TLink *link, bool bStart) |
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LinkConnect & | GetLinkConnect (int iLinkNum) |
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bool | SetIntersectType (int linkNum, IntersectionType type) |
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IntersectionType | GetIntersectType (int linkNum) |
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LightStatus | GetLightStatus (int linkNum) |
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bool | SetLightStatus (int linkNum, LightStatus light) |
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bool | HasLights () |
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bool | IsControlled () |
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void | AdjustForLights () |
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int | FindLink (int linkID) |
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A Node is a place where 2 or more links meet. NodeGeom extents Node with 3D geometry.
The documentation for this class was generated from the following files:
- D:/job/3kb/gelistirme/umasoft/vtp-src/VTP/TerrainSDK/vtlib/core/Roads.h
- D:/job/3kb/gelistirme/umasoft/vtp-src/VTP/TerrainSDK/vtlib/core/Roads.cpp