#include <Route.h>
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| vtRoute (vtTerrain *pT) |
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void | AddPoint (const DPoint2 &epos, const char *structname) |
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void | BuildGeometry (vtHeightField3d *pHeightField) |
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void | DestroyGeometry () |
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void | Dirty () |
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vtGeode * | GetGeom () |
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vtUtilNode * | GetAt (uint iter) |
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long | GetSize () |
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bool | _LoadStructure (vtUtilNode *node) |
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void | _ComputeStructureRotations () |
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void | _CreateStruct (int iNode) |
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void | _DeleteStruct (int iNode) |
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void | _AddRouteMeshes (vtHeightField3d *pHeightField) |
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void | _StringWires (long lTowerIndex, vtHeightField3d *pHeightField) |
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void | _DrawCat (FPoint3 p0, FPoint3 p1, double catenary, int iNumSegs, vtMesh *pWireMesh) |
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static void | _CreateMaterials () |
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A vtRoute is a set of nodes (vtUtilNode) describing the path of utility components (such as a power line).
The documentation for this class was generated from the following files:
- D:/job/3kb/gelistirme/umasoft/vtp-src/VTP/TerrainSDK/vtlib/core/Route.h
- D:/job/3kb/gelistirme/umasoft/vtp-src/VTP/TerrainSDK/vtlib/core/Route.cpp