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  • GRT

    GPU based Ray Tracing

    Let’s Talk More About GRT

    The purpose of this project to use famous ray tracing rendering algorithm to render realistic images with solving famous Global Illumination problem. With help of several advanced ray tracing methods and GPU's parallel programming, dynamic realistic scenes can be supported.

  • Our Project

    Get More Info About GRT

    What is GRT?

    Ray tracing is a rendering technique for generating an image by tracing the path of light as pixels in an image plane and simulating the effects of its encounters with virtual objects. But if we do this for every pixel in the image, the result of rendering will take so much time for complex images. So, by using parallel programming in GPU, we are doing this process concurrently for every pixel in the image.

    What Problem does GRT solve?

    GRT is trying to solve famaous Global Illumination problem. What Is Global Illumination? Global illumination is the name of a process that simulates indirect lighting, like light bouncing and color bleeding. But while this solving this problem we need to add some features for like GPU programming, hybrid rendering. In hybrid rendering, we are not ray tracing completely. We are using forward rendering for some part of the image namely as rasterization.

    What is the Goal of GRT?

    Our goal is to provide an API which solves Global Illumination problem and renders realistic images. But that is not all, we are also trying to support dynamic scene.

  • Our Documents

    Here you can check our documents
    GRT-Kickoff Document
    GRT-Design Document
    GRT-Proposal
    GRT-Retro1
    GRT-Retro2
    GRT-Retro3
    GRT-Retro4
    GRT-Retro5
    GRT-Retro6
    GRT-Retro7
    GRT-Retro8
    GRT-Retro9
  • About us

    Meet our team

    Asst. Prof. Ahmet Oğuz Akyüz

    Supervisor

    TaleWorlds Entartainment, Murat Türe

    Proposer

    Abdullah Mert Tuncay

    Developer

    Baris Sugur

    Developer

    Zumrud Shukurlu

    Developer

    Batuhan Bat

    Developer

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