OgreRefApp::Character Class Reference

Character object physics world definitions. More...

#include <OgreRefAppCharacter.h>

Inheritance diagram for OgreRefApp::Character:

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Collaboration diagram for OgreRefApp::Character:

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List of all members.

Public Attributes

Ogre::Entity * mEntity2
 second entity used for rendering character upper level since half-life characters are mid-oriented
Ogre::AnimationState * mAnimationState
 animation state of the character
Ogre::Vector3 dims
 collision size of the character entity

Protected Member Functions

void setUp (const String &name)
 set up character object
void _notifyCollided (ApplicationObject *otherObj, const ApplicationObject::CollisionInfo &info)
 triggered function on character-movable collision
void _notifyCollided (SceneQuery::WorldFragment *wf, const CollisionInfo &info)
 triggered function on character-world fragment collision
void _updateFromDynamics ()
 update character object dynamics


Detailed Description

Character object physics world definitions.
The documentation for this class was generated from the following files:

Generated on Sun Jun 15 18:43:28 2008 for SpadeShip Project by  doxygen 1.5.5