| static Material Detonator.DefaultFireballAMaterial |
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| static Material Detonator.DefaultFireballBMaterial |
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| static Material Detonator.DefaultGlowMaterial |
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| static Material Detonator.DefaultHeatwaveMaterial |
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| static Material Detonator.DefaultShockwaveMaterial |
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| static Material Detonator.DefaultSmokeAMaterial |
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| static Material Detonator.DefaultSmokeBMaterial |
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| static Material Detonator.DefaultSparksMaterial |
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| void Detonator.Explode |
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| bool Detonator.autoCreateFireball = true |
| bool Detonator.autoCreateForce = true |
| bool Detonator.autoCreateGlow = true |
| bool Detonator.autoCreateHeatwave = false |
| bool Detonator.autoCreateLight = true |
| bool Detonator.autoCreateShockwave = true |
| bool Detonator.autoCreateSmoke = true |
| bool Detonator.autoCreateSparks = true |
| Color Detonator.color = Detonator._baseColor |
| Material Detonator.defaultFireballAMaterial |
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| Material Detonator.defaultFireballBMaterial |
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| Material Detonator.defaultGlowMaterial |
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| Material Detonator.defaultHeatwaveMaterial |
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| Material Detonator.defaultShockwaveMaterial |
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| Material Detonator.defaultSmokeAMaterial |
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| Material Detonator.defaultSmokeBMaterial |
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| Material Detonator.defaultSparksMaterial |
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| float Detonator.destroyTime = 7f |
| float Detonator.detail = 1f |
| Vector3 Detonator.direction = Vector3.zero |
| float Detonator.duration = Detonator._baseDuration |
| bool Detonator.explodeOnStart = true |
| Material Detonator.fireballAMaterial |
| Material Detonator.fireballBMaterial |
| Material Detonator.glowMaterial |
| Material Detonator.heatwaveMaterial |
| Material Detonator.shockwaveMaterial |
| float Detonator.size = 10f |
| Material Detonator.smokeAMaterial |
| Material Detonator.smokeBMaterial |
| Material Detonator.sparksMaterial |
| float Detonator.upwardsBias = 0f |
| bool Detonator.useWorldSpace = true |
The documentation for this class was generated from the following file:
- C:/Users/okan/Desktop/unity_son/Assets/models/Detonator Explosion Framework/System/Detonator.cs