Eleron  1.0
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Detonator Class Reference
Inheritance diagram for Detonator:

Public Member Functions

void Explode ()
 
void Reset ()
 

Static Public Member Functions

static Material DefaultFireballAMaterial ()
 
static Material DefaultFireballBMaterial ()
 
static Material DefaultSmokeAMaterial ()
 
static Material DefaultSmokeBMaterial ()
 
static Material DefaultSparksMaterial ()
 
static Material DefaultShockwaveMaterial ()
 
static Material DefaultGlowMaterial ()
 
static Material DefaultHeatwaveMaterial ()
 

Public Attributes

float size = 10f
 
Color color = Detonator._baseColor
 
bool explodeOnStart = true
 
float duration = Detonator._baseDuration
 
float detail = 1f
 
float upwardsBias = 0f
 
float destroyTime = 7f
 
bool useWorldSpace = true
 
Vector3 direction = Vector3.zero
 
Material fireballAMaterial
 
Material fireballBMaterial
 
Material smokeAMaterial
 
Material smokeBMaterial
 
Material shockwaveMaterial
 
Material sparksMaterial
 
Material glowMaterial
 
Material heatwaveMaterial
 
bool autoCreateFireball = true
 
bool autoCreateSparks = true
 
bool autoCreateShockwave = true
 
bool autoCreateSmoke = true
 
bool autoCreateGlow = true
 
bool autoCreateLight = true
 
bool autoCreateForce = true
 
bool autoCreateHeatwave = false
 

Static Public Attributes

static Material defaultFireballAMaterial
 
static Material defaultFireballBMaterial
 
static Material defaultSmokeAMaterial
 
static Material defaultSmokeBMaterial
 
static Material defaultShockwaveMaterial
 
static Material defaultSparksMaterial
 
static Material defaultGlowMaterial
 
static Material defaultHeatwaveMaterial
 

Member Function Documentation

static Material Detonator.DefaultFireballAMaterial ( )
static
static Material Detonator.DefaultFireballBMaterial ( )
static
static Material Detonator.DefaultGlowMaterial ( )
static
static Material Detonator.DefaultHeatwaveMaterial ( )
static
static Material Detonator.DefaultShockwaveMaterial ( )
static
static Material Detonator.DefaultSmokeAMaterial ( )
static
static Material Detonator.DefaultSmokeBMaterial ( )
static
static Material Detonator.DefaultSparksMaterial ( )
static
void Detonator.Explode ( )
void Detonator.Reset ( )

Member Data Documentation

bool Detonator.autoCreateFireball = true
bool Detonator.autoCreateForce = true
bool Detonator.autoCreateGlow = true
bool Detonator.autoCreateHeatwave = false
bool Detonator.autoCreateLight = true
bool Detonator.autoCreateShockwave = true
bool Detonator.autoCreateSmoke = true
bool Detonator.autoCreateSparks = true
Color Detonator.color = Detonator._baseColor
Material Detonator.defaultFireballAMaterial
static
Material Detonator.defaultFireballBMaterial
static
Material Detonator.defaultGlowMaterial
static
Material Detonator.defaultHeatwaveMaterial
static
Material Detonator.defaultShockwaveMaterial
static
Material Detonator.defaultSmokeAMaterial
static
Material Detonator.defaultSmokeBMaterial
static
Material Detonator.defaultSparksMaterial
static
float Detonator.destroyTime = 7f
float Detonator.detail = 1f
Vector3 Detonator.direction = Vector3.zero
float Detonator.duration = Detonator._baseDuration
bool Detonator.explodeOnStart = true
Material Detonator.fireballAMaterial
Material Detonator.fireballBMaterial
Material Detonator.glowMaterial
Material Detonator.heatwaveMaterial
Material Detonator.shockwaveMaterial
float Detonator.size = 10f
Material Detonator.smokeAMaterial
Material Detonator.smokeBMaterial
Material Detonator.sparksMaterial
float Detonator.upwardsBias = 0f
bool Detonator.useWorldSpace = true

The documentation for this class was generated from the following file: