Eleron
1.0
|
AssemblyCSharpfirstpass | |
GlobalUser | |
PlayerController | |
TcpInstantReceiver | |
TcpInstantSender | |
MiniJSON | |
Json | This class encodes and decodes JSON strings |
model | |
Container | |
GameEvent | |
UserData | |
ConnectionManager | |
Detonator | |
DetonatorBurstEmitter | |
DetonatorCloudRing | |
DetonatorComponent | |
DetonatorFireball | |
DetonatorForce | |
DetonatorGlow | |
DetonatorHeatwave | |
DetonatorLight | |
DetonatorShockwave | |
DetonatorSmoke | |
DetonatorSound | |
DetonatorSparks | |
DetonatorSpray | |
DoxygenConfig | |
DoxygenWindow | |
DoxyRunner | This class spawns and runs Doxygen in a separate thread, and could serve as an example of how to create plugins for unity that call a command line application and then get the data back into Unity safely |
DoxyThreadSafeOutput | This class encapsulates the data output by Doxygen so it can be shared with Unity in a thread share way |
GameMenu | |
JoinGame | |
MenuConnection | |
MouseLook | MouseLook rotates the transform based on the mouse delta |
NewGame | |
WaitGame | |
WaitGameFromJoin | |
waiting | |
WaterSimple |